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Zaoshi Kaba

Member Since 04 Nov 2012
Offline Last Active Yesterday, 02:41 PM

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+3Isn't "delete" so pesky to type? Wish there was a better way?Yesterday, 03:00 PM
+1Voted up Suggestions: Making procedural video game charactersYesterday, 02:45 PM
+1Voted up Suggestions: Making procedural video game charactersYesterday, 02:45 PM
+1Voted up Moving from dinput to RAW input (mouse)Yesterday, 01:03 PM
+1Voted up Moving from dinput to RAW input (mouse)Yesterday, 01:03 PM
+1Voted up Moving from dinput to RAW input (mouse)Yesterday, 01:02 PM
+3Isn't "delete" so pesky to type? Wish there was a better way?Yesterday, 12:21 PM
+1Voted up What you think of my Depth Pass AA?Yesterday, 11:55 AM
+1Voted up What you think of my Depth Pass AA?Yesterday, 11:55 AM
+1Voted up DeltaTime and accelerationYesterday, 11:54 AM
+1Voted up DeltaTime and accelerationYesterday, 11:54 AM
+1Voted up Game development - where on Earth to start?Yesterday, 11:54 AM
+1Voted up How deep can you nest functions in c++Yesterday, 11:53 AM
+1Voted up Spritesheet or single-sprite files?Yesterday, 11:52 AM
+1Voted up How would I start a 2d mmorpgYesterday, 04:28 AM
+1Voted up How would I start a 2d mmorpgYesterday, 04:28 AM
+1Voted up Directx 11 instancingYesterday, 04:27 AM
+1Voted up Directx 11 instancingYesterday, 04:27 AM
+1Voted up Mapping Poker-Starting Hands to 0..1325Yesterday, 04:26 AM
+1Voted up Isn't "delete" so pesky to type? Wish there was a better way?Yesterday, 04:22 AM
+1Logged inYesterday, 03:31 AM
+3Isn't "delete" so pesky to type? Wish there was a better way?Aug 26 2014 07:31 PM
+1Voted up Strange Visual Studio Release Mode BehaviorAug 26 2014 02:18 PM
+1Voted up Strange Visual Studio Release Mode BehaviorAug 26 2014 02:18 PM
+1Voted up Declaring std::String Causing SegfaultAug 26 2014 02:16 PM
+1Voted up Free game engine suggestions for a single-player top-down 2D RPG?Aug 26 2014 02:16 PM
+1Voted up Funniest line of code ever ?Aug 26 2014 02:12 PM
+1Logged inAug 26 2014 04:25 AM
+1Voted up Sampling the Render target while rendering to itAug 25 2014 02:49 PM
+1Voted up Distance formula in c++Aug 25 2014 02:48 PM
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