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Zaoshi Kaba

Member Since 04 Nov 2012
Offline Last Active Yesterday, 02:41 AM

Reputation Earned

RepItemWhen
+1Voted up An Exact Algorithm for Finding Minimum Oriented Bounding BoxesYesterday, 02:37 AM
+1Voted up Half-texel offset in DirectX 11 to fix a "blurry" imageYesterday, 02:37 AM
+1Voted up C++ regex replace only onceYesterday, 02:36 AM
+1Voted up [SFML] Infinite space world with random spawnsYesterday, 02:36 AM
+1Voted up [SFML] Infinite space world with random spawnsYesterday, 02:36 AM
+1Logged inYesterday, 02:22 AM
+1Voted up Writing view space positions to a texture in non-normalized formatJun 01 2015 01:06 PM
+1Voted up Caching matrices together a good idea?Jun 01 2015 05:32 AM
+1Voted up Caching matrices together a good idea?Jun 01 2015 05:32 AM
+1Voted up Code design/architectureJun 01 2015 05:31 AM
+1Voted up Code design/architectureJun 01 2015 05:31 AM
+1Voted up signal() : any performance impact ?Jun 01 2015 05:31 AM
+1Voted up Efficiently Managing/Using Shaders Common to Many Objects? (OpenGL)Jun 01 2015 05:30 AM
+1Voted up Programming TutorialsJun 01 2015 05:29 AM
+1Logged inJun 01 2015 05:27 AM
+1Voted up I want to write code for the PS2, because it's old.May 31 2015 11:09 AM
+1Logged inMay 31 2015 11:04 AM
+1Voted up Direct3D 11 Deferred Shading BandingMay 30 2015 10:51 AM
+1Voted up Direct3D 11 Deferred Shading BandingMay 30 2015 10:51 AM
+1Voted up Direct3D 11 Deferred Shading BandingMay 30 2015 10:49 AM
+1Voted up Direct3D 11 Deferred Shading BandingMay 30 2015 10:49 AM
+1Voted up Variable Frame Rates and timeMay 30 2015 03:38 AM
+1Voted up fast way adding 100,000 sine wavesMay 30 2015 03:38 AM
+1Logged inMay 30 2015 03:33 AM
+1Logged inMay 29 2015 05:07 AM
+3Best comment everMay 28 2015 11:01 PM
+1Voted up Extremely weird, illogical bug. Part of false if clause executed.May 28 2015 11:22 AM
+1Voted up Variable Frame Rates and timeMay 28 2015 11:21 AM
+1Voted up Create many factory methodsMay 28 2015 05:11 AM
+1Voted up Create many factory methodsMay 28 2015 05:11 AM
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