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Azalrion

Member Since 05 Nov 2012
Offline Last Active Jan 01 2015 09:57 AM

Posts I've Made

In Topic: C# array question

08 April 2013 - 05:37 AM

Thats not what rip-off was trying to suggest. He was saying if you use an array you have to keep track of whether the sprite should be visible (i.e has been hit or not) in a list when its hit you just remove it from the list and no longer need to check whether it needs to be rendered, updated or have collisions for hits against it  etc anymore. 


In Topic: Can't create texture from raw data

22 March 2013 - 04:28 PM

As far as I can tell it might be because you're never actually using subres (at least in the snippet), the following might work:

HRESULT result = device->CreateTexture2D(&desc, &subres, &texture2D);

 

You can find a small example at the bottom of the documentation:

http://msdn.microsoft.com/en-us/library/ff476521(VS.85).aspx


In Topic: [IrrLicht] How can I change the size of font

05 November 2012 - 04:46 AM

I encounter a question about how to change the size of font [irrlicht-1.7.3], need a function like SetScale(f32 scale), the size of font change over time. I just touch with IrrLicht less a week. so what can I do? inherit some class or ?in detail, Thanks in advance.


You can't directly, the standard way in irrlicht is you use the font generator tool provided and create the different sizes that you need and then load the instance you need for the correct size. If you don't want to do that what you can do is use the class for multi byte font rendering http://irrlicht.sour...pic.php?t=37296 that can be used instead and with ttf fonts which allows you to set the size when creating the font.

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