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Godoflaugh

Member Since 05 Nov 2012
Offline Last Active Nov 20 2012 11:22 AM
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Posts I've Made

In Topic: Indie Game Development

08 November 2012 - 01:59 PM

Wow, this is alot of information to digest. I'll take these tips and find out my teams true strength's and weakness! I"ll keep you updated on this in the future!

In Topic: Decisions Make up Characters Personality?

08 November 2012 - 01:47 PM

If you did it correctly it would be fantastic! Some examples you could take some level of inspiration from could be Fable, Knights of the Old Republic, Mass effect to name a few!

In Topic: Indie Game Development

08 November 2012 - 11:00 AM

That's not true. Everyone who's involved in the project has some kind of stake in it.


I was mistaken then, yes Tom you are correct everyone in my group then does have a stake in building this game.


Note that I said "who" not "do you". If you don't have stakeholders, you still have people that will make the ground decisions. Are you the sole visionary of this project, or do you have any form of tech or creative input and direction from other members on the team? Who has a say, who has the responsibility, and who is accountable for these decisions precisely?
This is a critical information before you can determine whether you want to structure openly or not.

In this design process, I am not the sole visionary everyone on the team is putting their input in and helping to develop the game. Because I believe having only one creative input has a tendencies to give a blandness, since my team is inter-disciplinary it gives a very wide range of design space to work with since everyone in the group has great ideas. However I am organizing everything, and have final say in the process, however I am very open to changes from my team. The person that is responsible for the group would be me, I am assuming responsibility/accountability for the group. I hope this answers your question, hopefully I'm not misinterpreting again.

In Topic: Indie Game Development

08 November 2012 - 09:55 AM

Yes I have made it my goal as project lead to get everyone on the same page, and from the feedback that I am receiving from them at each weekly meeting is very positive. Currently the project is still a bit open and we are able to iterate new ideas and concepts, since it is still in the early stages of development.
Currently I have no stakeholders, and I'm unsure of changing the scope since the concept we are working with currently is still being fully developed.
My expectations for this game is to have a deliverable by the end of next year, and ship about 6 - 8 months after that, but that would be the most optimal timeline.

In Topic: Indie Game Development

06 November 2012 - 03:53 AM

Well.. how large is your group that you need divisions .... from my experiences organisation structures hinders development more than it helps. You might look at agile development methods which help developing software in a team based fashion.


I have about ten people working together on the project, and we are all from different area's of study some computer science, art, music, business, marketing, and other fields. I felt by having each person work on their area of expertise and then have one or two people in the middle organize and manage the team would be very effective.

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