Hello Gamedev.net! I have recently started an indie group and we are working on a game because our ambition is to have a product by the time we graduate in an attempt to gain entry to the Game Industry. The cruel part being the only way to get into the game industry is to have experience in the game industry.
A question that I wish to pose to the community is, since being project lead (hopefully I'm not being too obnoxious taking that title) I've attempted to recreate an actual company feel through creating divisions within the group, based on each of my team member's strength's and weakness, is this an effective method of development? Would it be more effective on this small scale development to have everyone do a bit of everything? Feedback would be very appreciated!
GodoflaughMember Since 05 Nov 2012
Offline Last Active Nov 20 2012 11:22 AM
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