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ShiftyCake

Member Since 06 Nov 2012
Online Last Active Yesterday, 11:46 PM

Posts I've Made

In Topic: Game blurbs

14 March 2016 - 02:53 AM

I would blend the two. You want to engage the reader while also telling them what the game entails.


In Topic: Looking for books on developing a business plan/general information on the bu...

12 November 2015 - 05:46 PM

Free and very interesting online reading if you can spare the time:

 

http://www.pixelprospector.com/business

 

http://www.pixelprospector.com/the-marketing-guide-for-game-developers/

 

Thanks!

 

I don't have any specific books to recommend, but I have read a pile of them.  

 

My recommendation is to pay a visit to your local library, check out five or so, and read them.  Then return those five and get five more.  Many books will reference other books. Make notes of the references, and add those to your library queue.  If they are recommended highly enough but you cannot get them at your library, ask your librarian to get a copy or order it yourself. 

 

Repeat until you run out of books on the topic.

 

Unfortunately with the project underway, I don't have the time for such an extensive method. Still, it is something to keep in mind so I appreciate it.


In Topic: Looking for books on developing a business plan/general information on the bu...

08 November 2015 - 05:17 PM

See if you can find a copy of Secrets of the Game Business
Edited by Francois Dominic Laramee
Paperback - 338 pages (March, 2003)
Charles River Media; ISBN 1-58450-282-7.0

 

Thankyou, I had my eye on that one. I'll see if I can grab it.


In Topic: "Story" for this mechanic (SF, strategy)

02 January 2015 - 10:42 PM

You could go for an old trick where the alien races have limited resources, and Earth is a figurative gold mine. It could begin from attempting to fight off the first invasion, which nearly wipes out the entire human race. Then The Empire is formed with the remaining population, and you reverse engineer the aliens and what they had to gain a basic advancement, sort of leveling the playing field without making you strong yet.

 

Additionally, in relation to focusing on one Empire, you could say that due to their limited resources much dissension within the alien races was created, and so their is no significant power left. The problem you arise with there being only one Empire, is that there is no plausible reason (that I can think of) for any significant advancement in power/numbers over time.

 

On the note of the 'Eliminators', I think it could work quite well. Perhaps the reason Earth was attacked now is because a prophecy, or event, has taken place that revealed to them their limited time before the 'invasion'. Over time, through defending the Empire you created and collecting information on your enemies, you discover this. By that time, you have become a lot more powerful, and so you will shift away from the minuscule fights with the aliens and face the much larger threat at hand. This could easily explain a change in difficulty as well.


In Topic: Puzzle Game Concept: given the solution to re-create the problem

21 November 2014 - 07:09 PM

 

 

I disagree with making it compulsory ...

Erm... I did suggest that it be an option... o_0

 

 

Yeah that's why I said having it as an option was a good idea. I was just responding to your whole train of thought, as you suggested both the compulsory and option aspect.


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