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liftedCREATION

Member Since 06 Nov 2012
Offline Last Active Jan 13 2013 05:30 PM

Posts I've Made

In Topic: A Few Helpful Tips: "Is My Music Useful To Game Dev?"

11 January 2013 - 12:42 PM

Thank you Nathan for the extra information!  Been playing with FMOD a little.  Very interesting stuff.
 
Brainstorming on the new collection of music we are making for the game developers here and we were hoping some of you would add to the list, however we are pushing ahead with our first “free” non-profit set for everyone here at gamedev.  Which will most likely include the above mentioned brainstorming.
 
  It’s a bit different coming from the “static” side of production music to something “interactive”.  Thank you again for the direction. 
 
 
Sincerely,
 
 
 
liftedCREATION
 

In Topic: A Few Helpful Tips: "Is My Music Useful To Game Dev?"

14 December 2012 - 10:10 AM

I've come up with a list of possible in-game moments and some overall music needs for games. Please comment and suggest Thank you! - liftedCREATION

BEGINNING
Intro to musical arrangement - (Suitable intro with nice build-up to main theme 1:00 . Wav) { Light Orchestra } -> Blend in with “In-Game Music”

“In-Game Music” - (Subtle & Engaging / 2:30 Looping .Wavs) { Light Orchestra } -> “Ambience”, “Battle Music”, “Cut Scenes”
ENVIROMENT CHANGE
“Ambience 1, 2 & 3” - (Quiet & Subtle / 2:30 Looping .Wavs) { Light Orchestra }
“Battle Music 1, 2 & 3” - (Orchestrated & Epic / 1:30 .Wavs) { Percussion, Full Blown Orchestra }
“Cut Scenes 1, 2 & 3” – (In depth & revealing / 2:30 .Wavs) { Light Orchestra }

IN GAME MOMENTS
“Being Chased” - (Fast & Edgy / 2:30 Looping .Wavs) { Percussion, Horns, Trumpets } -> “Battle Music”
“Close Calls” – (Holy Crap Moments / :15 .Wavs) { Percussion, Strings, Bells } -> “In-Game Music”
“Character Dies” - (Sad & Emotional / :10 .Wav) {Cellos, Violins, Tuba } ->
“Character Lives” - (Incredible & Magical / :10 .Wav) { Horns, Flutes, Harps } ->
GAME SCREENS & MENUS
“Mission Success” - (Thrilling & Congratulatory / .30 .Wav) {Chimes, Victory Horns }
“Mission Failure” - (Disappointment & Regret / .30 .Wav { Strings, Sad Slow Horns }
“Continue” – (Engaging / :10 .Wav) { Light Orchestra } -> “In-Game Music”
“Load Screen” - (Hypnotic & Trance Subtle / .30 Looping .Wav { Strings, Light Percussion }
“Title Screen” - (Memorizing & Hypnotic / :30 Looping .Wav) { Percussion, Orchestra }
“Mission Screen” – Intense & Down to Business / :30 Looping .Wav){ Percussion, Orchestra }
“Menu Buttons”- (Click/Select, Over, Back, Up/Down, Error) { Bells, Chimes and Special FX }
OTHER
“Misc. Moments” - (Different Stabs and Scales - Misc. Music ) { Bells, Chimes, Interesting Instruments }
“Special Effects” - (Different Whooshes and Transitional Elements for Menus and Screens)

ENDING
“End Credits 1& 2” - (Conclusion & Relieving / 2:30 .Wavs) { Full Orchestra }

We don't make games, so these are mostly educated guesses to what you game developers might need and are looking for...Please advise further.

In Topic: A Few Helpful Tips: "Is My Music Useful To Game Dev?"

12 December 2012 - 02:29 PM

Nice post Nate,

You make some very valid points and concerns to think about while gearing up to make production music for games. Personally I am having a hard time knowing what game designers are capable of, for instance...what can and what can't they do...

Basically I am viewing this as a "choose your own music theme". We start with themed intro, then basic background loop,then A-E transitional themed elements to -> A-E loops (A = Ambush, B = Alerting, C = Find Clue...etc..D, E)...then to A-E outros -> back to basic loop, at some point the end.

While programming this in-game, do/can game developers just loop .wav files and can pick and choose, with-out glitches? Would it be better to Fade out and Fade in for transitions...like you said,

- Does it loop seamlessy? I have yet to see a single one of these kinds of posts feature their music looping. If the client wants it to loop, can you make it do that?


Also on a quick side note. What about special effects, for instance, reverb and the like, do game designers like to add their own in-game audio effects?

Can they play more than one track at a time? For instance, We have our awesome background track....and in come some drums because there is a surprise or something...are they capable of timing the music with the background track, fade in and out, etc.?

One more thing...what about naming and sorting all these music files? Does anyone have any preferences?


Thank you in advance,




liftedCREATION

In Topic: Rates: A Habit of Underpricing

08 November 2012 - 12:10 PM

Afternoon Brian,


Thank you for correcting me on the royalties. With that being said, is $600/min the avg. for indie game producers to pay for “non-live orchestrated” exclusive music?

Also could someone point me to the person in charge of the Marketplace here??

Thank you,

In Topic: Rates: A Habit of Underpricing

07 November 2012 - 11:37 AM

Hello everyone,

It seems that you would want to factor in how much money it is going to cost you to make the music and who is paying for it.

For instance, are you making this on your home studio, by yourself, or are you paying people to play instruments in a somewhat “decent studio”.


Also, is this going to be exclusive or non-exclusive because selling one 10 min. song for $6,000 compared to selling a song a bunch of times for $25.00…Seems if they want exclusive music rights then you apply the appropriate zeros. (As Brian noted you will not be getting royalties, so go ahead and add an extra zero...) Thanks Brian!

No one is going to make Micros**ts next tune for $25.00…

I suppose you would want to figure in how long it takes you to make a minute a music as well 2,3,10 hours?? Days? Weeks?
Anyway, just found your site a couple of days ago, glad to be here, feels like a good place to meet game designers and discuss gaming music from top to bottom.

Sincerely,


liftedCREATION

p.s. Listened to your music Nathan and Sam, nice work!!

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