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Member Since 06 Nov 2012
Offline Last Active Jun 03 2013 02:06 PM

Topics I've Started

Alternate solution to Valve's lag compensation for melee combat

06 November 2012 - 10:18 AM

Are there any? Does EVERY online multiplayer game that has any form of lag compensation use interpolation backtime and serverside hitbox rewinding? I've done it before, and it works great for shooters, but I feel like the infamous "paradoxes" of the technique are not adequate for purely melee focused games, because you constantly get hit by attacks that you appear to have gotten out of range of in your simulation.