Ah thanks, yes that is annoying about not having default values for structs.
This didn't change the alpha blending on the device unfortunately, it is still either off or on. If you multiply in the shader by anything below 0.5f it is off and anything above it is on, it isn't blending at all. I also changed the blendStateDesc to use BlendStateDescription.Default() but that didn't change anything.
Yes I realise I should have started fresh with the Toolkit but I had already started the code in XNA and then C++ so this project has been moved about a lot. All just for 2D rendering, it's pretty frustrating. Next time I will definitely use Toolkit, it looks a lot more like XNA, which is nice.
LozzaaaMember Since 06 Nov 2012
Offline Last Active Nov 13 2012 06:42 PM