Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 07 Nov 2012
Offline Last Active Oct 10 2016 10:12 AM

#5104744 My first experience in game designing

Posted by on 27 October 2013 - 06:15 AM



I just released my first game yesterday (www.xtractordefender.com).  It is a simple game but fun to play. This game won’t make me rich so I did not put a deposit on a Ferrari yet.


I had a lot of fun making it and the stuff I’ve learned during the course of the design and development is inestimable. There are a lot of things I will do differently on my future games. Furthermore I have designed and developed my own client management database, PayPal API listener and web Game Activation service.  This infrastructure is reusable for all my future games releases.


I now plan to leverage my XNA game 2D engine and build two quick scroller games for windows phone and PC.

Note: Anyone who can supply quality Art and story line for 2D game and is interested in collaborating, I can probably build a working prototype in less than 1 month.


The game 2D engine is fully customizable with encrypted XML (found out about LUA too late so made my own doh!). I’ve also developed a very cryptic pseudo code for engine command. (I’m only one using it so very cryptic :0).


Things I will do differently:

  1. Spend more time on Art cannot afford good artist so I yes I , a programmer,  will try again. As soon as I make any profit on any game it will go toward a good 2D-3D Graphic Artist.
  2. Scoring, leveling , purchasing or money system. (Biggest complaint from beta testers on my first game.).
  3. I’ll use OPENGL bigger audience for my game. (Said DirectX in older post change my mind).
  4. C++,LUA.
  5. Use Navmesh.
  6. Did I say spend more time on Art.


Voila !