I just released my first game yesterday (www.xtractordefender.com). It is a simple game but fun to play. This game won’t make me rich so I did not put a deposit on a Ferrari yet.
I had a lot of fun making it and the stuff I’ve learned during the course of the design and development is inestimable. There are a lot of things I will do differently on my future games. Furthermore I have designed and developed my own client management database, PayPal API listener and web Game Activation service. This infrastructure is reusable for all my future games releases.
I now plan to leverage my XNA game 2D engine and build two quick scroller games for windows phone and PC.
Note: Anyone who can supply quality Art and story line for 2D game and is interested in collaborating, I can probably build a working prototype in less than 1 month.
The game 2D engine is fully customizable with encrypted XML (found out about LUA too late so made my own doh!). I’ve also developed a very cryptic pseudo code for engine command. (I’m only one using it so very cryptic :0).
Things I will do differently:
- Spend more time on Art cannot afford good artist so I yes I , a programmer, will try again. As soon as I make any profit on any game it will go toward a good 2D-3D Graphic Artist.
- Scoring, leveling , purchasing or money system. (Biggest complaint from beta testers on my first game.).
- I’ll use OPENGL bigger audience for my game. (Said DirectX in older post change my mind).
- Use Navmesh.
- Did I say spend more time on Art.