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teckpow

Member Since 08 Nov 2012
Offline Last Active Jun 05 2014 02:29 AM

Posts I've Made

In Topic: So, I want to make a game engine...

12 December 2013 - 02:21 AM

In my opinion C++ is a good tool, JS is a good tool too! Basically every language can do everything, all you need is imagination. As mentoined above, it is good to start with smaller projects like clonning the old classics or small JRPG games just to get the feeling of how a game loop works. You can jump to higher projects as you get the feeling of the code. When you feel you can do it you should google for RTS design guides, this will pretty much help you. Start with 2D first, their coding is more friendly, then you can proceed into 3D. I hope I was useful.

Best of luck,
Teckpow

In Topic: Hey, can someone (Gamer/Developer) help me out (Questions).

10 December 2013 - 04:52 PM

Okay:

1. As long as you want, just be sure it makes sence, put yourself on the player's place, that should by itsefl help you.

2. Unity is a pain for such a small project, use something easier like PyGame or Orx for 2d project, they are free unlike Unity which cost a four digit number(ofc if you want to develop in a legal environment). You should check the list from wikipedia given above and look for 2d engines only, because believe me or not but JRPG(Zelda is a JRPG) are lightweight projects. They require less quality graphics(pixelart magic) and more coding because of the systems(dialogs,inventory,battle etc.)

3. Where did that come from? It is your choice, but personally I would not. A JRPG looks good on PC and Web, but definitely not on fancy things like XBox(As I mentioned it is your choice).

4.Definitely free, I believe this is your first time on JRPGs(otherwise you wouldn't be posting this). Developing a JRPG looks easy but is pretty complex so when you are experienced enough you may consider putting a price on it but this part is out of my understanding, I've always used to develop open source/free projects to support the Free Software Foundation. Anyways it's up to you on this part.

Best of Luck,
Teckpow

In Topic: Browser games magic

06 November 2013 - 02:48 AM

Sir, I don't understand what you mean, but I didn't mean to offend you.

In Topic: Browser games magic

02 November 2013 - 07:27 PM

Thank you all for your advices guys! I really appreciate it!! :)
 

 

 

PS: Excuse me sir, but where did that come from? I don't remember saying anything about Java

teckpow,

 

 

We haven't even touched upon using Java with web/browser game development. Some developers have used Java to mostly displace JavaScript though the two are implemented differently.


In Topic: [MORPG] A Step-by-Step Tutorial Series (Creating an Online Game)

27 October 2013 - 10:12 AM

WHOA why can't people be like you? You're golden man, as long as I gain access to my youtube account again I will sub and thumb up everything from you!! Thank you a lot man!



PS: what may you do about combat skills?

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