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teckpow

Member Since 08 Nov 2012
Offline Last Active Jun 05 2014 02:29 AM
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#5116442 So, I want to make a game engine...

Posted by teckpow on 12 December 2013 - 02:21 AM

In my opinion C++ is a good tool, JS is a good tool too! Basically every language can do everything, all you need is imagination. As mentoined above, it is good to start with smaller projects like clonning the old classics or small JRPG games just to get the feeling of how a game loop works. You can jump to higher projects as you get the feeling of the code. When you feel you can do it you should google for RTS design guides, this will pretty much help you. Start with 2D first, their coding is more friendly, then you can proceed into 3D. I hope I was useful.

Best of luck,
Teckpow


#5116033 Hey, can someone (Gamer/Developer) help me out (Questions).

Posted by teckpow on 10 December 2013 - 04:52 PM

Okay:

1. As long as you want, just be sure it makes sence, put yourself on the player's place, that should by itsefl help you.

2. Unity is a pain for such a small project, use something easier like PyGame or Orx for 2d project, they are free unlike Unity which cost a four digit number(ofc if you want to develop in a legal environment). You should check the list from wikipedia given above and look for 2d engines only, because believe me or not but JRPG(Zelda is a JRPG) are lightweight projects. They require less quality graphics(pixelart magic) and more coding because of the systems(dialogs,inventory,battle etc.)

3. Where did that come from? It is your choice, but personally I would not. A JRPG looks good on PC and Web, but definitely not on fancy things like XBox(As I mentioned it is your choice).

4.Definitely free, I believe this is your first time on JRPGs(otherwise you wouldn't be posting this). Developing a JRPG looks easy but is pretty complex so when you are experienced enough you may consider putting a price on it but this part is out of my understanding, I've always used to develop open source/free projects to support the Free Software Foundation. Anyways it's up to you on this part.

Best of Luck,
Teckpow


#5004027 Starting Place?

Posted by teckpow on 25 November 2012 - 04:28 PM

Well I'm actually using Visual C++ 2013, but what IDE you will use depends on you, after all everyone is unique. But Visual C++ is kinda different than classic C++, because There are some other libraries from Microsoft and it's a bit confusing. As for the graphics, use OpenGL. It's more popular than Ogre. You can also use Direct X too, but if you do so your games will be only for Windows(I meant Direct X is only for Windows). For the question "Which one would be easier?" I cannot answer you, cause it depends on you(like how fast you learn, or how motivated you are, etc.). Feel free to ask all of your questions.


#5003944 Starting Place?

Posted by teckpow on 25 November 2012 - 08:56 AM

Well almost each tutorial, each book or each course for C++ start from the basics of the language. The other people may say so but I started C++ when I was 5th grade and it wasn't hard at all. This is a good place to start from the basics http://www.cplusplus.com/doc/tutorial/ , also the book "C++ by Example: UnderC Learning Edition" from Steve Donovan. As for the OpenGL use the link in my previous post. Don't worry about anything, if you stuck somewhere C++ community is huge and full of nice people. They would gladly help you. Feel free to ask questions.


#5003932 Starting Place?

Posted by teckpow on 25 November 2012 - 06:57 AM

For 3D games you really need a good PC. Yesterday I saw Simpler's creations and they were made with C++ and OpenGL for graphics (link: http://simplers.org/projects.php). So I would suggest you C++, because it's more popular than the others and most of the nowadays games are made with C++. You can begin from here: http://www.cprogramming.com/tutorial/opengl_introduction.html. Feel free to ask questions, and good luck!


#5003753 Starting Place?

Posted by teckpow on 24 November 2012 - 08:44 AM

As teccubus said MMORPGs are very expensive and they are done with a large group of people, but what I'll suggest you is to begin with something smaller like ORPGs(Online Role Playing Game). They are easier and almost free to develop(because they don't require a big server). What I'll suggest you is to first get the basics of platform games. Once you've done this you can study(or find someone who is experienced at) network programming. And only then you will be able to create your first ORPG. The reason I suggested you starting with 2D games is that they are done 10x faster than 3D games. Once you get everything about the platform games and network connections you can go 3D(but remember 3D games require at least 7-8 people to develop) I am at your age, and if you want you can PM me.


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