Well I'm actually using Visual C++ 2013, but what IDE you will use depends on you, after all everyone is unique. But Visual C++ is kinda different than classic C++, because There are some other libraries from Microsoft and it's a bit confusing. As for the graphics, use OpenGL. It's more popular than Ogre. You can also use Direct X too, but if you do so your games will be only for Windows(I meant Direct X is only for Windows). For the question "Which one would be easier?" I cannot answer you, cause it depends on you(like how fast you learn, or how motivated you are, etc.). Feel free to ask all of your questions.
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#5004027 Starting Place?
Posted by teckpow
on 25 November 2012 - 04:28 PM
#5003944 Starting Place?
Posted by teckpow
on 25 November 2012 - 08:56 AM
Well almost each tutorial, each book or each course for C++ start from the basics of the language. The other people may say so but I started C++ when I was 5th grade and it wasn't hard at all. This is a good place to start from the basics http://www.cplusplus.com/doc/tutorial/ , also the book "C++ by Example: UnderC Learning Edition" from Steve Donovan. As for the OpenGL use the link in my previous post. Don't worry about anything, if you stuck somewhere C++ community is huge and full of nice people. They would gladly help you. Feel free to ask questions.
#5003932 Starting Place?
Posted by teckpow
on 25 November 2012 - 06:57 AM
For 3D games you really need a good PC. Yesterday I saw Simpler's creations and they were made with C++ and OpenGL for graphics (link: http://simplers.org/projects.php). So I would suggest you C++, because it's more popular than the others and most of the nowadays games are made with C++. You can begin from here: http://www.cprogramming.com/tutorial/opengl_introduction.html. Feel free to ask questions, and good luck!
#5003753 Starting Place?
Posted by teckpow
on 24 November 2012 - 08:44 AM
As teccubus said MMORPGs are very expensive and they are done with a large group of people, but what I'll suggest you is to begin with something smaller like ORPGs(Online Role Playing Game). They are easier and almost free to develop(because they don't require a big server). What I'll suggest you is to first get the basics of platform games. Once you've done this you can study(or find someone who is experienced at) network programming. And only then you will be able to create your first ORPG. The reason I suggested you starting with 2D games is that they are done 10x faster than 3D games. Once you get everything about the platform games and network connections you can go 3D(but remember 3D games require at least 7-8 people to develop) I am at your age, and if you want you can PM me.
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