Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


ken2240

Member Since 08 Nov 2012
Offline Last Active Jan 27 2013 05:43 AM

Topics I've Started

How implements Sun Shafts[S.T.A.L.K.E.R.: Clear Sky Method]

23 November 2012 - 10:00 AM

Hi, All

I know how to implement the Sun Shafts of screen space that is used in CryEngine.

However, this way is ineffective if the sun does not exist in a screen.

I want to implement a Sun Shafts that are used in the Stalker.

How does this method implement it?

If you may know some, please teach me.

I am glad when there are documents and source code.

GPU PRO SSDO GLSL to HLSL conversion help

16 November 2012 - 07:44 AM

Hi,All

I want to convert a source code of SSDO[Screen Space Directional Occlusion] written in GLSL+OpenGL of GPUPro into HLSL+DirectX9.

I have to try to transplant. It does not work.

Attach files is DirectX9+HLSL test project.

I hardly know OpenGL. Please Help...

GPUPro1 Source Code here ttp://www.akpeters.com/gpupro/
GPUPro1 SSDO Only here ttp://www.cnblogs.com/atyuwen/archive/2010/03/31/ssdo.html

PARTNERS