Thanks for the suggestion. I wanted to avoid 3D initially, because I was planning to do my own artwork. I am pretty comfortable with vector/raster graphics but am not familiar with any of the 3D rendering programs. Plus, I like the style of the isometric games.
Dispite my ambitions, I will heed your advice and give Unity a try. There should be a good collection of pregenerated 3D models, especially in the Unity community.
I am an absolute beginner at this, and I know that accomplishing my goals will take a long time and a lot of patience; however, I am hoping to save some time by coming here and asking for some initial advice.
I know there are a lot of options for developing games these days, but I'm not sure what would be the best route for the type of game that I want to develop.
I want to create a squad-based tactics game using an isometric view (like X-com or Jagged Alliance). I'm not sure if this is a feasible venture in vector graphics or if sprites would be the way to go. I own a copy of Flash CS4, but would be willing to explore C++ and Microsoft's GDK (or even Basic) if that would be better. If there are any suggestions for the best way to go about all of this, I would greatly appreciate it. Also, if anyone could point me to some tips on developing AI for a game like this, that would be helpful.