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Farsox

Member Since 09 Nov 2012
Offline Last Active Nov 09 2012 02:16 PM

#4999367 Best Way to Develop a Squad-Based Tactics Game

Posted by Farsox on 09 November 2012 - 11:55 AM

Wow, thank you for sharing your work! It looks great, and I'm sure that will be a big help.


#4999329 Best Way to Develop a Squad-Based Tactics Game

Posted by Farsox on 09 November 2012 - 10:01 AM

Thanks for the suggestion. I wanted to avoid 3D initially, because I was planning to do my own artwork. I am pretty comfortable with vector/raster graphics but am not familiar with any of the 3D rendering programs. Plus, I like the style of the isometric games.

Dispite my ambitions, I will heed your advice and give Unity a try. There should be a good collection of pregenerated 3D models, especially in the Unity community.


#4999313 Best Way to Develop a Squad-Based Tactics Game

Posted by Farsox on 09 November 2012 - 09:29 AM

I am an absolute beginner at this, and I know that accomplishing my goals will take a long time and a lot of patience; however, I am hoping to save some time by coming here and asking for some initial advice.

I know there are a lot of options for developing games these days, but I'm not sure what would be the best route for the type of game that I want to develop.

I want to create a squad-based tactics game using an isometric view (like X-com or Jagged Alliance). I'm not sure if this is a feasible venture in vector graphics or if sprites would be the way to go. I own a copy of Flash CS4, but would be willing to explore C++ and Microsoft's GDK (or even Basic) if that would be better. If there are any suggestions for the best way to go about all of this, I would greatly appreciate it. Also, if anyone could point me to some tips on developing AI for a game like this, that would be helpful.


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