Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 10 Nov 2012
Offline Last Active Feb 28 2016 03:15 AM

Journal Entries

Fran Bow, a point & click adventure > Fran Bow, post of mortem!

Posted 02 October 2015


Hello lovely gamers and developers! <3

I'm Natalia Figueroa, co-creator of Fran Bow and co-founder of Killmonday Games.
The other half of Killmonday Games and co-creator, husband and best friend is Isak Martinsson.
As you might already know, we released Fran Bow o...

Fran Bow, a point & click adventure > 7 days left to release our first game!

Posted 20 August 2015

Just one week left to release our 3 year project Fran Bow. We managed to get it on steam through greenlight and GOG, so these will be the first places to find it. Later on we will start working on the mobile versions and, if we make any extra money from it, start looking at the playstation and xbox versions! I can't wait to have time so I can put the game...

Fran Bow, a point & click adventure > Closing in on first game release.. Stressius maximalus.

Posted 04 June 2015

I haven't written one of these for a long time, but now it feels like a good time to recap what has happened with our game Fran Bow!

What we have learned, doing this just the two of us. And this is from my point of view of game development!

Making a big adventure game is a lot of work! When we started the idea of making Fran Bow, we didn't know how to m...

Fran Bow, a point & click adventure > Videolog #7 - Answering questions & a 80's montage.

Posted 12 October 2014

Even more time has gone since my last journal entry, but now I remember that making these is great because I can just write it all out since nobody near me could handle all this talk!

We made another huge video update! This time we answered questions we had from our facebook and twitter.

But for us this was something more! From a creative perspective, m...

Fran Bow, a point & click adventure > Videolog #6 - Give us the Greenlight to Go!

Posted 15 October 2013

It's been a while since we made one of these and it's mostly because after the indiegogo campaign we dove right in to working like maniacs and using the time gained to visit places we always wanted to get inspiration! And we have improved the first part of the game extremely! Looking at the alpha demo we feel it's really just a tiny taste of the full expe...