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RoyP

Member Since 10 Nov 2012
Offline Last Active Jan 23 2013 08:06 PM

#5022263 Learning C#?

Posted by RoyP on 16 January 2013 - 12:45 PM

I started learning C# a few months ago using Rob Miles' C# Yellow Book.  It's a free download and it helped me get up to speed pretty quickly with C#.

 

Here's the link again ...

 

Just scroll down the page until you find the 2012 edition.

 

Hope it helps.

 

Roy




#5005483 Unity Game Engine?

Posted by RoyP on 29 November 2012 - 04:47 PM

I took a look at Unity when I was trying to figure out where to start a couple of months ago. It's a great game engine, but I wouldn't recommend it to a new programmer.

If you're just doing it for fun, check out Construct2. It's a pretty cool HTML5 game engine with a lot of built in features you would normally have to code into a game yourself. Check it out and see if it's for you.

Spriter's Resource will get you started with some game sprites, but you can find more through Google. Just search for "free sprites", "free game sprites", and "free tilesets".


#5003741 Causual gaming ideas!

Posted by RoyP on 24 November 2012 - 07:45 AM

Check out Casual Game Design. It's a good book covering the mechanics of a variety of casual games. I learned a lot from it.

Roy


#5002700 Impotant! Books to start learning video game programming ! I need it...

Posted by RoyP on 20 November 2012 - 10:49 AM

There's a good post over at Game From Scratch with a list of good books for both C++ and C#. I followed it and it helped me get started quickly. Hope it helps.

Roy


#5000466 Despondent

Posted by RoyP on 12 November 2012 - 11:02 PM

I'm not an expert. I'm learning, just like you. I keep bouncing back and forth between pulling my hair out and doing a happy dance around my living room when I figure something out. lol

What always helps me when I get stuck is to write out the steps I need to take. In English. Forget the code. Just jot down what you need the code to do and then translate it into code. If you can explain the steps with words, you can figure out how to code it.

What you'll often discover is you didn't really understand the solution to the problem like you thought you did. So you can go learn how to do that one thing you didn't understand and bam ... the rest becomes clear.

And don't be afraid to play around with paper and physical objects. I couldn't figure out pixel perfect collision detection until I drew a grid on a couple of index cards and physically overlapped them to figure out what I really needed my code to do.

Roy


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