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xiaoan

Member Since 10 Nov 2012
Offline Last Active Oct 30 2014 10:59 PM

#5163923 A Guide To Midi Orchestration

Posted by xiaoan on 30 June 2014 - 02:46 PM

Definitely a useful tool for people who need some help in composing. Also - I saw your comment. Nothing wrong with self promotion! haha

Great job!




#5139548 Game Design Student in need of help!

Posted by xiaoan on 16 March 2014 - 03:28 PM

My apologies for the imprecision, perhaps a better word to use would have been "Development" rather than design. Regardless, I think my meaning was probably easy to deduce.




#5099476 Anime/J-Idol style track

Posted by xiaoan on 07 October 2013 - 11:32 PM

Something a little different for you guys. I really love Japanese music so here's my take on an iconic anime/j-idol style.

 

https://soundcloud.com/lixiaoan/lets-adventure

 

The Japanese characters are a literal phonetic translation of "adventure".




#5094838 Tips on Digital/Real Orchestration - New Article Series

Posted by xiaoan on 17 September 2013 - 10:49 PM

Hello all, I'm starting a new article series featuring short tips in orchestration. Here's a quick sampler!

 

 

Screen Shot 2013-09-17 at 10.57.32 PM.png

 

 

Digital Orchestration Tip #02 - Creating Movement in Background Harmony 


This short article serves as a quick tutorial in finding active alternatives to typical static "pad" writing when scoring a harmonic background.

In Bar 1 of the example, we see a relatively simply voiced "Static" G major triad. Violin I and Violas are in divisi, with Violas playing open strings for added sonority and the glassiness of strings played without vibrato. This is a perfectly acceptable solution and it sounds good. It definitely serves its purpose.

However, an alternative, more "Active" solution to a harmonic background is presented in Bar 2. The content is nearly identical, with key differences being:

1. Violin I is still playing divisi, but with the 2nd part arpeggiating the 3rd (B) and 5th (D) of the chord in order to add some movement and flesh out an entire G major triad.

2. Violin II is now playing an unmeasured trill on its original note (G), which subtly introduces the added 9th (A) of the chord to lend a slight sophistication to the harmony. This also occasionally creates an interval of a major 2nd with Violin I, creating a hazy effect.

3. Violas are playing the same notes (G and D), still on open strings, but creating movement by undulating slowly between them..

----

In essence, we have used variety of measured and umeasured (slow and fast) ornamentations of the original notes to "excite" the harmonic background of the music, without creating a new rhythmic feel or adding any counterlines.

As always, though, you should use your ears to determine when such a technique is necessary, and to what degree. Sometimes all you really need is a pad.


----

This article is part of a series I'm starting on my website. If you're interested, I will be archiving the articles here:

http://www.xiaoanmusic.net/#!articles/c13t2




#5091076 Codename Cygnus extended theme

Posted by xiaoan on 02 September 2013 - 11:15 AM

https://soundcloud.com/lixiaoan/codename-cygnus-extended-main

Hey guys, here's a sampler of an extended theme I wrote for Codename Cygnus as a Kickstarter backer reward. I'd love to hear your thoughts.

 

Xiao'an




#5081354 Wisdom Of The Land (New relaxing World Map track!)

Posted by xiaoan on 28 July 2013 - 10:23 PM

https://soundcloud.com/lixiaoan/wisdom-of-the-land

 

Hi guys! Here's something new - love to hear what you all think.




#5079796 Ravenmark: Mercenaries OST available for download

Posted by xiaoan on 23 July 2013 - 02:31 AM

Hi guys, I've made the Ravenmark: Mercenaries OST available for download. It's a free to play asynchronous strategy/tactics game that was featured on the App store and on several online publications. Enjoy!

 

https://soundcloud.com/lixiaoan/sets/ravenmark-mercenaries




#5063126 Music from a game I'm working on - Ravenmark: Mercenaries

Posted by xiaoan on 19 May 2013 - 08:30 PM

Thanks! More music at www.soundcloud.com/lixiaoan with "Ravenmark" in the title.




#5062715 Music from a game I'm working on - Ravenmark: Mercenaries

Posted by xiaoan on 17 May 2013 - 08:22 PM

Hey guys, here's some music that I worked on earlier this year!

https://soundcloud.com/lixiaoan/ravenmark-overworld

There are a few other tracks from the game on my profile (They all start with "Ravenmark")

 

Enjoy! (and comment too)

 

Here's the dev blog: http://www.witching-hour.net/




#5050285 Music written in the style of an animation

Posted by xiaoan on 05 April 2013 - 07:45 AM

Hi guys! Here's a short piece depicting a chase scene, suitable for animation.

 

https://soundcloud.com/lixiaoan/get-back-here




#5032126 Tales of Home - A Snippet

Posted by xiaoan on 13 February 2013 - 10:25 PM

@Nathan

It might have something to do with the PLAY version. I downloaded the update to v3, but after installing it, my versions still display v2. I'm pretty sure that it's PLAY that's causing the spikes because ALL my samples are on an external and they all load fine. I am anxious to know what you guys are doing different from me because I certainly don't want to waste this library, haha. I'm confident i'll eventually find a solution though.

 

@Moritz


I reinstalled it, but the problems were still the same. Didn't try the iLok driver but I really don't think it could be the issue. I have a feeling something's buried in my preferences that's just making things go wonky.

Thanks for your kind words about my music. I wrote it after playing Ni No Kuni and realizing that I was writing way too much epic stuff (which isn't really me, haha).

---------

I really appreciate all the help all of you have given me so far. I quite like this forum.




#5027893 Music Costs

Posted by xiaoan on 01 February 2013 - 11:43 AM

Perhaps it may interest the threadstarter to know that in some situations (usually in cases involving real musicians), composers are paid:

 

Number of pages (4 bars a page) x (factor based on density of instrumentation etc.

It may be useful for composers to have their rates presented in such a manner so that game composers know exactly what they are paying for.

Note that this does not include other skills that should be paid for, such as the orchestral mockup/sequencing, mixing and mastering, as well as score and part preparation should the music need to be recorded. The recording time (if applicable) should also be taken into account if the composer conducts his own music. This way, there'll be absolutely no doubt as to what is being paid for. Some guidelines may be taken from union rate sheets and appropriate studies of the prevailing market rates.

 

I think this approach might take the guesswork out of what is really being paid for, and also forces composers to really put a dollar value on every aspect of their work, so that they can realize if they are overcharging or if they are being taken advantage of. That being said, flexibility and human negotiation should also be a part of every business transaction.

I have nearly 0 experience as a professional composer, but it seems to me that this would be a logical step to take, since "how much should I pay?" and "how much should i charge?" are very common questions on forums.

You'll probably find that people are making far below the wage required to sustain their business if people only pay 150 for exclusive rights for 1 minute of fully produced music.




#5027520 Feedback on hard rock sample

Posted by xiaoan on 31 January 2013 - 05:25 AM

From one guitarist to another, the rhythm guitars don't have the appropriate kind of distortion on them for the genre. You probably want to go for something a little more saturated, with higher output pickups, or maybe the amp/amp sim that you are using should be changed.

What guitar/pickups are you using?

If you can cough up $299, this is a pretty good program for programming heavy guitars. Be warned though, that it only comes with the D.I. sound, so you'll have to get your own amp simulator.

http://www.prominy.com/V_METAL.htm

 

Regarding the drums, you probably really should program some fills. It'll cover the gaps in the phrasing every 4 bars or so.




#5025053 Electronic Elements in Orchestral Music

Posted by xiaoan on 24 January 2013 - 04:32 AM

Hi everyone! I wrote and sequenced a new track yesterday that combines some aspects of electronic music with an orchestral score. Please listen and enjoy. A couple of melodic and rhythmic fragments inspired by FF8 and FF13.

 

https://soundcloud.com/lixiaoan/there-is-no-glory

Instruments Used:

LASS 2.0

Albion

Symphobia
Cinebrass

Cinewinds

Cineharp

Quantum Leap Pianos

Storm Drums 2

EW Symphonic Orchestra
Damage

Sylenth




#4999997 Li Xiao'an - Online Portfolio

Posted by xiaoan on 11 November 2012 - 01:52 PM

Sure thing! The libraries I used are:

Strings - LASS 2.0 Full Divisis
Brass - Cinebrass Core/Pro
Cineharp
EW Symphonic Orchestra Platinum (Piano, Chimes, Percussion)
Voxos

I hope I didn't leave anything out, haha.

Bricasti M7 impulses for early reflections and tail reverb from www.samplicity.com


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