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petrusd987

Member Since 10 Nov 2012
Offline Last Active Nov 17 2012 10:15 AM

Posts I've Made

In Topic: social game development

11 November 2012 - 10:54 PM

You didn't really supply much information. What language are you using? What type of social game is it? The only database I can think of offhand is MySQL.

In Topic: C++ - Is Goto a Good Practice?

11 November 2012 - 10:50 PM

Stay away from the evil goto statement in C++. it may seem nice until your project gets larger at which point they'll help to create 'spaghetti code'. C++ is made so that you don't have to use them. The only time you should need to use goto statements in in Assembly.

In Topic: Already know C++ - where to learn game programming?

11 November 2012 - 01:00 PM

The design of a game depends on your own style and thought process. Some games such as pong may be more trivial(paddles are a class and the ball is a class) while other things such as complete game engines may require more work. In my opinion, it boils down to just looking at the concept for a game you thought up and analyzing it to find the best way to put it together. I would suggest starting with pong and SDL like other people have mentioned and work your way up from there.

In Topic: SDL_BlitSurface() Problem

10 November 2012 - 05:09 PM

Thanks for your help Servant of the Lord! For the record, I did check the return result of the blitting function several times and I didn't just assume that result as my post made it look. I've just tested it again and it worked.

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