Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 10 Nov 2012
Offline Last Active Jul 24 2014 09:58 PM

#5006542 A game design I dreamed with

Posted by on 03 December 2012 - 02:52 AM

So a player starts out with one character, the overlord and the game is like a huge real time strategy.

The one character has to protect the entire populace as they begin the building stage as the first wave of barbarian attacks attack.

After clearing it and making a name for the hero/heroine he will be awarded with some guard which he can strategically place and some towers.

After given some time the character can grow the simple village into a town and since its like a medieval warring states era he becomes a captain of the guard or captain of a raid.

The game goes into a samurai warriors style gameplay of one hero fighting hordes of enemies and his army can be upgraded after each chapter as the town continues to grow.

Of course the battle between states continues as your area grows, you can meet allies and increase the kingdom and be awarded a place and title and select another hero or play the main story as it grows into epic proportions from having a hidden bloodline to an ancient battle between good and evil.

He will play a huge role as the game progresses whether to make trade or just conquer another place.

And to make things more epic, he can use a weapon that changes form and can get exp from which form it is used most and unlock more additional combos or charge attacks.

I'm thinking this will just be a prologue and have it more epic and after he dies he gets another role to play as another story goes on as he becomes a worthy candidate and a Valkeiry gets him for another epic war in asgard.

#5001682 trying a little design

Posted by on 16 November 2012 - 08:37 PM

I'm thinking the story should be its strong draw. The hero starts as a zero and got recognized for the battles he/she fought and choices he/she made and important items that was bought.

#5001455 trying a little design

Posted by on 16 November 2012 - 12:06 AM

So I am thinking of a game called Fate.

There are several characters that the player can play but the majority is that they guide the hero along the story. The setting is medieval and dragons of all kinds ran amok in the wilds.

The king can be played like a sims style where he chooses what to build per chapter, the blacksmith will get to mix items by alchemy which the hero loots per chapter.

Each decision is to help build a type of town that can help your hero grow from equipment to the npc's that help the hero's home/barracks from searching a dungeon or collect herbs in some already cleared area.

I like the game where a lone hero stands facing hundreds of enemies but there are classes of course to differ game play.

The king systems builds other helpful buildings while the market system is for trading to increase money to purchase raw materials from other lands for alchemy use.

Each chapter the player can freely switch characters but when the hero starts a quest they cannot be switched until they return to town.

As each chapter unfolds the story, the hero's personality depends on the choices in important dialogues. From the strong silent type to an insane clown depending the story ("Sir help save our children from the bandits!" choices go from serious to funny)

The story is then divided on which choice the hero picks per chapter and who he may encounter adding different story.

what do you guys think?

#5001449 please critique my story

Posted by on 15 November 2012 - 11:33 PM

So I'm at a crossroads on whether which path to take being a game designer of a story writer.

So I written a story in screenplay format. Some feedback would be nice.

Attached Files