With the weather warming up, I sometimes wish I could take my computer outside and program on the back porch. If you ever want to may your programming seem less gloomy by going outside, a laptop would be really nice. You can buy a laptop that you can use a dock with(such as Dell Latitude) so that when you need a real mouse and monitor it is all right there, but if you need to move just unplug from the dock.
What did you use to make the prototype? It looks pretty complete, just do some bug fixes and find an artist to fix up the graphics for you. Most people take much more than a week to do their first game project with no prior experience, so perhaps you have the guts to take this on yourself?
Artists are fairly easy to find. Find a friend with drawing skills and sit down with them for a few hours(or days) and get it done. You could also find loyalty free artwork.
Hiring somebody full time is a big deal. You have to consider that most programmers wouldn't want to work for you full time unless they are getting paid 6 figures. Also you need to manage taxes and health insurance etc.
Quality could mean bugs, but a bad programmer might take some shortcuts that sacrifice performance or do unconventional things.
overactor, on 11 May 2013 - 06:04, said:
1. What's the true worth of an initial game idea?
2. "Can video games be art?"
3. who is the painter?
1. $.008333
2. "Yes."
3. The entire team, including the producer.
Perhaps to big companies an idea is worth very little. The idea guy doesn't exist in pro game development, but in an indie situation, your sudden idea in the middle of the night could be what gets you started, adding on to that idea in the following months of development is the next step, but you needed that first spark.
You wont get paid for having ideas and only ideas, but if you have ideas and can execute them you are in a good situation.