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minibutmany

Member Since 12 Nov 2012
Offline Last Active Yesterday, 09:11 PM

#5234660 "The Wild West" a Wild Arms inspired theme...

Posted by minibutmany on 13 June 2015 - 04:50 PM

The melody and harmony all make sense for a "wild west" theme, but the instrumentation does not. I would replace the flute voice with a harmonica perhaps, and have the guitar voice stand out more.

Otherwise well done, the tune would fit well into any game of this genre.




#5229020 creating a "Worms" like world

Posted by minibutmany on 14 May 2015 - 03:04 PM


Gravity
Interactive environment
Focused camera
Dynamic lightning
Fully destructible world (everything is build of material, every material has its own qualities)
Dynamic water)

 

Many of these features are part of the Unity game engine.

For scripts in Unity you can use c# which has similar syntax to Java.

Read/watch some unity tutorials and start small before you start your "big project".




#5219604 Logo Feedback

Posted by minibutmany on 27 March 2015 - 08:10 AM

An anteater running at tremendous speed.




#5214051 "Southern Journey" a WIP Spanish influenced film track.

Posted by minibutmany on 02 March 2015 - 04:41 PM

I would keep the drum the same volume at the beginning, but then when the horn comes in take it down a notch. Percussion doesn't always have to be a background part, but in this case it sounds like you were intending for the horns to be melody. 




#5211517 Chiptune softwares

Posted by minibutmany on 18 February 2015 - 01:59 PM

I use Audiotooland set the synthesizer to a Square wave. Most old video game sound engines used square waves




#5210897 Getting started with game programming

Posted by minibutmany on 15 February 2015 - 05:11 PM


I'd like to go with another lauage,

 

Have you not had a good time with java? Do you think a different language will solve your problems?

I would recommend to use the language that you are most comfortable with, therefore stick with java.

If you decide to use java for 3d, some libraries/engines to look into:

JMonkey

LWJGL




#5209611 Does games that were writen in "c" will be processed faster then...

Posted by minibutmany on 09 February 2015 - 09:54 AM

"Premature optimization is the source of all evil."




#5194135 Game Development.

Posted by minibutmany on 22 November 2014 - 10:06 AM


If you want to learn the basics then you might as well just start with a game engine. Learning SDL and/or OpenGL won't be of much help to you if you're just going to end up learning an engine anyway.

 

+1

Start simple, and learn to make games first.

If you then desire to learn how the lower level systems work, then move on to working with SDL/openGL.




#5184827 anyone have experience of selling Android game?

Posted by minibutmany on 03 October 2014 - 02:19 PM

I have 4 apps on the google play store, I'm not sure how much money I would make because they are all free, but I can tell you about how many downloads I'm getting.

Without any advertising my most popular app has had about 450 downloads in 7 months, In total all my apps have around 700 downloads.

If I was selling the apps that would probably be a lot less.

 

Generally people are most successful with a free trial version of an app so that people can see what they are buying.




#5177789 Did I begin learning late?

Posted by minibutmany on 02 September 2014 - 09:10 PM


I want i want to learn python & web languages & Networking,,,not python only 
that will take long time but no problem  

 

If you are very dedicated it might not take as long as you think.

I started programming when I was 12, and I am now 16.

In just 4 years I feel like I have come a long way.

 

Starting at 15, you will be way ahead of everybody else when you get to college.




#5177570 Did I begin learning late?

Posted by minibutmany on 01 September 2014 - 09:48 PM

Nelson Mandela became the president of South Africa when he was 76. It is never to late to do anything.




#5176932 What kind of toy would you want?

Posted by minibutmany on 29 August 2014 - 10:16 AM

I'd say the first option.

Bowling is a good example, a bowling ball is a very simple device, but a lot of environmental factors influence it. Wax on the floor, if the floor is level, the arrangement of the pins, and the strength of the person using it.

The second option is also interesting.

Computers for example. Very few environmental factors affect how the computer works, yet it is very complex in its own workings.




#5170778 Hi guys is there anyone that could help me with pathfinding in C++?

Posted by minibutmany on 31 July 2014 - 09:04 PM

Check out the Artificial Intelligence articles on this site:

http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/

Currently the top three are about path finding.

 

BTW you posted twice.




#5170454 Hello World App won't run in emulator

Posted by minibutmany on 30 July 2014 - 04:30 PM

Have you tested on an actual device? The android emulator sometimes has problems. 




#5167992 Game startup

Posted by minibutmany on 20 July 2014 - 02:05 PM

Many of your questions may be answered here: http://www.sloperama.com/advice.html.






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