My next project will begin (and possibly end) as a personal project, with an overhead view of 3D actors/objects in space, and limited server interactions. I want to have a prototype within a couple weeks and a rough but polishable product within three months. I want to focus on the AI and have as much computing power as possible to bring to bear on that within these constraints. I need PC support. I'd like Mac support. I'm an experienced programmer and am confortable using any mainstream language--especially Java, C#, or Python etc. I know C/C++ and have done assembly. I'm allergic to learning "special languages" that nobody else uses, but I could make do.
The last time I was paid to program an indie game was years ago. At the time, I surveyed Torque and evaluated Unity and C4. I decided Unity was the go-to if one wanted to actually ship a professional iOS app in under six months with a team of a half-dozen.
Any suggestions I should consider this time around besides Unity? Cost is a factor, but I'm okay spending a bit of money, if it saves weeks of development time. Especially in the case that I've made the decision that publishing the product would be in my best interest!
CuriosityKillsMember Since 13 Nov 2012
Offline Last Active Dec 03 2012 04:48 PM