lol @ Álvaro, I love Dilbert!
Thanks for your thoughts kseh! I had been thinking along those lines, but because the fires spread erratically I can't predict a large area to fill at once. So I'd just have to run the fire function with 0 spread delay a nr of times, if this is fast enough. I fear for larger areas and another tricky problem I foresee is offscreen fires not burning back into view if the material is there.
K1rlMember Since 14 Nov 2012
Offline Last Active Nov 18 2012 07:18 AM