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# reppinfreedom

Member Since 15 Nov 2012
Offline Last Active Nov 24 2012 05:59 PM

### Social Game Developers

18 November 2012 - 02:58 AM

How many fellow social gaming developers are in here?

Curious if there are any other people in here who have been high rollers with 300-500k+ DAU games.

### Angle and speed on an isometric map.

17 November 2012 - 09:30 PM

Can someone verify that this math is correct? If your traveling up or down on an isometric map the speed of the character should be half that of traveling horizontal. What I am not sure about is traveling at an angle. The character speed should be the horizontal and vertical speeds divided together correct? So 0.75. This will be multiplied times the actual character speed.

Hmmm... Going to go see if I can find some information on eight directional isometric character movement speeds...

[source lang="java"]public static function animationAndSpeedToNextRowCol(currentRowCol:Object, nextRowCol:Object, tileSizeX:int, tileSizeY:int):Object { var angleSpeed:Object = new Object(); var Angle:int=Math.floor(gameMath.angleBetweenPoints(rowColToPoint(currentRowCol,tileSizeX,tileSizeY),rowColToPoint(nextRowCol,tileSizeX,tileSizeY))); if (Angle == 0) { angleSpeed.Animation="l"; angleSpeed.Speed=1; } else if (Angle == 26) { angleSpeed.Animation="ul"; angleSpeed.Speed=0.75; } else if (Angle == 90) { angleSpeed.Animation="u"; angleSpeed.Speed=0.5; } else if (Angle == 153) { angleSpeed.Animation="ur"; angleSpeed.Speed=0.75; } else if (Angle == 180) { angleSpeed.Animation="r"; angleSpeed.Speed=1; } else if (Angle == 206) { angleSpeed.Animation="dr"; angleSpeed.Speed=0.75; } else if (Angle == 270) { angleSpeed.Animation="d"; angleSpeed.Speed=0.5; } else if (Angle == 333) { angleSpeed.Animation="dl"; angleSpeed.Speed=0.75; } else { angleSpeed=null; } return angleSpeed; }[/source]

### Do you hate social games and virtual farming?

17 November 2012 - 05:04 PM

If so... You probably hate me. A Japan or China based social gaming company (forget who, sixwaves or someone) researched who was the first person to launch a virtual farming game on any US social network an it was confirmed to be me! I didn't make that much money off it. I was only making around 100k/month at the top before I started selling the app off.

Proof? Just google "designermichael llc playsocial vs zynga". Check my username which is same as on FB "http://facebook.com/reppinfreedom".

So, how many haters are there in here?

### Fair price for Vector graphics?

16 November 2012 - 12:38 AM

I have not personally contracted out any vector graphics that I can remember... Just logo's and banner's.

When I was purchasing isometric pixel art a few years ago I was paying 3.5k per 8 sprite sheets like the attached example. I was sometimes paying certain artists upto \$500 per 180x180px for more detailed game elements like buildings, trees, and etc... The quality of art can make or break a game.

How much is fair price for high quality isometric Vector graphics? A company of a friend of mine was paying around 15k for the graphics for small arcade games a year ago. Their games used 2d vector/vexel art.

I have never paid by the hour. I have always negociated a price for each job based upon the number of pixels and the quality of the work. This below is Copyrighted. Don't take!

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