Hello everyone, this is my first time on this forum. I've been searching for opinions on Unity3D. The game engine itself appears very friendly, and the game example that it comes with seems impressive. The internet in general has great things to say about Unity, as far as indy game development goes, but how easy would it be to create a stand-alone game off of the engine that it hands you?
Is it possible to create a game that can't easily be identified as a Unity-product without pushing a created game through a translation to another coding language?
To be honest, I have zero experience in creating functional games, though it has been a point of interest of mine for a while. I find generic programming to be quite enjoyable, and I'm familiar enough with the concepts of classes and inheritance, polymorphism and database functions, but graphics and such have always been a bit far out of my knowledge base.
Just looking for some insight from experience programmers, even if it's not specifically experience with Unity3D. Thanks!
KingKaiserMember Since 16 Nov 2012
Offline Last Active Nov 18 2012 09:20 PM