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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

ynm

Member Since 18 Nov 2012
Offline Last Active Mar 24 2013 04:28 AM
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Topics I've Started

Art skill learning?

22 March 2013 - 12:45 PM

Hi everyone,

 

I am mostly an engineer so I wonder how does everyone get his art skill? Got it at school or self learnt? What skill did you learn to perform art?

 

And also I wonder how do people create music for game? Write it? Is it easy?

 

Regards


Why old games are so compact? (NES, SNES..)

14 February 2013 - 02:40 AM

Hi,

 

I wonder why good old games like Chrono Trigger, Final Fantasy,.. with good graphics, sound, long storyline but just are a few MB? While modern simple flash game can easily reach tens of MB? Could anyone explain for me?

 

Thanks


Best way to create spherical terrain?

23 January 2013 - 04:54 AM

Hi,

 

What is the best method to create spherical terrain?

 

Thanks


What kind of optimization makes C++ faster than C#?

26 December 2012 - 11:03 PM

Hi,

 

Just out of curiosity, I heard that game engine is mostly written in C++ because it is faster. But I don't know what kind of optimization C++ can offer over C#, can someone give some highlights so I can have general ideas of it

 

Regards


Why is ray tracing slow?

17 December 2012 - 04:25 PM

Hi,

I am writing a simple ray tracer and I heard that ray tracing in general is very slow. I don't know advance ray tracing techniques, so I don't know what makes it slow? E.g for full HD just need 1920 x 1080 = 2.073.600 rays.

In my rough guess, is the collision detection between rays and objects the most heavy work in ray tracing?

Regards

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