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Stinkfist

Member Since 21 Nov 2012
Offline Last Active Jul 23 2014 01:57 PM

Posts I've Made

In Topic: msvc "install" command?

20 May 2014 - 02:54 AM

It's probably possible to achieve something similar by specifying some custom post-build steps, but yeah, choosing CMake over manual sln would be probably recommended, and makes this among many other stuff a lot easier.


In Topic: what happens when std::vector is left empty?

03 May 2014 - 03:29 AM

Typically you want to declare your variables upon the first usage and not beforehand. Also, you don't want to declare an unused variable: this will likely produce a compiler warning and the variable is most likely removed by the compiler optimizations altogether anyways. An empty std::vector will take some bytes of memory, but the exact size depends on the used compiler, STL implementation, and target architecture. F.ex. figures for couple different MSVC implementations can be found here: http://blogs.msdn.com/b/vcblog/archive/2011/09/12/10209291.aspx


In Topic: Modify functions from generic class? (c++)

13 February 2014 - 10:52 AM

Maybe consider using entity-component system for your game engine (i.e. composition, mentioned by BitMaster).


In Topic: Problem with C++ and visual studio 2010

12 September 2013 - 03:47 AM

Edit: slow pony is slow.


In Topic: MS VS2012 keyboard language troubles

21 February 2013 - 11:25 AM

Try Alt+Shift.


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