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MunuTMB

Member Since 21 Nov 2012
Offline Last Active Mar 30 2013 12:36 PM

Posts I've Made

In Topic: Prices of in-game goods (mobile apps)

07 February 2013 - 03:34 PM

Thanks for taking a look at our test site. Do what do you think - are developers charging to much for their in-game items?


In Topic: Prices of in-game goods (mobile apps)

06 February 2013 - 11:36 PM

As for your grey area, comment. We have found that some developers, due to time contraints, do not do a deep dive into how to price their in-store items. Should an item be priced $0.99 or $1.49? Do price points ending in 9's sell better?  Great questions.

 

We also believe players may be interested in receiving notifications if a new item is listed or a price changes in in-app stores.


In Topic: Prices of in-game goods (mobile apps)

06 February 2013 - 11:29 PM

We corrected the error. Right now we are just looking at the price of items in in-app stores on iOS.


In Topic: 3rd party solutions for virtual goods and inventory?

21 November 2012 - 11:07 PM

Hi zainanak! Some friends and I are developing a prototype for gifting/sales of in-game goods and are researching game developer needs to
ensure our platform helps teams like yours. Perhaps we can be of some assistance- we are interested in learning more about what you are looking for in a solution.

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