Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 22 Nov 2012
Offline Last Active Sep 13 2015 09:56 AM

Topics I've Started

Question about VC's and finding sponsors.

23 May 2014 - 11:22 AM

Hello everyone!


So we're in the process of courting a few VC's in the MENA region, and throughout the process one of the main things that we keep on talking about is the risks when it comes to getting funding for a game company versus another tech industry. I'm currently in Jordan for instance, and the track record of the people we've approached has been kind of shoddy. There was one company here that had to shut down because the investor was money laundering, and there are a couple of companies that have made it (so to speak).


So as far as things go, does anyone know of any VC's that has experience with the games industry, or specifically sticks around with that? The best thing about finding the right VC is that you use them, and their experience as much as they use you. So while a lot of the VC's here stick around with tossing the e-commerce bundle about, it would be great to know of a solid investor who would be great to be on a board.


The second question is in sponsors. Does anyone have any experience with approaching companies to find sponsors? We make advertisement games for companies, so other than the people that approach us for games, what is the best way to turn the tables and go to lets say the Kleenix provider in the MENA region and say "Hey, we've made XYZ game that has a MAU of 10,000 players. Would you like to put your products in our game for a unique sort of advertising?"



  1. Has anyone dealt with VC's before, and can recommend a good one that is interested/ works in the Games Industry?
  2. Are there any recommendations for VC's in the MENA region?
  3. Any tips with approaching companies for sponsors? Does anyone have experience with it or a horror story too?

Thanks in advance, and Cheers!

Creating small businesses to operate in and out of a game

23 November 2012 - 08:53 AM

Hello, I am creating a project for a game, but I am wondering about the use of creating smaller businesses that operate within the game itself and outside? There is the cyrogenics and human augmentation company, a publishing house and news agency, education group, and a Schematic design group.

I guess I should describe the game itself a bit: The game is a post apocalyptic game, with the idea that on the onset of nuclear war, Sanctuary started preparing cyrogenic pods that would be sent out to space, only to return when it would be relatively safe to re-colonize Earth. The board of trustees, raised on a generation of fantasy games, saw this as an opportunity to apply shock economics. As part of re-engineering humans so that they can survive on the new earth, they began to release mythical animals to the world populace and blame it on nuclear fallout. The players come back to the world only to find that the natural scenery has changed, and that they would need to rebuild their civilization(s).

Hence the game, Ground Zero.

So for the companies, they are as follows:
Sanctuary Cyrogenics & Human Augmentation
  • Main company in the game, they would be the way that players can sign up for the game later on, by joining as "potential pioneers". But until then, news feeds, events and goals would keep on coming up - up until the game's release and afterwards.
Utopia Publishing House and News Agency
  • The news agency aspect would keep track of news from around the world, and the point would be to compact it, and then eventually send it up into satellites that are programmed to fall back to earth after a set amount of years. This would be so that the player would be comforted with what happened after they were put into sleep.
  • The publishing house would do the same thing, except with stories, history, to make sure that the pioneers would not lose the amount of information that was learned over the centuries. This would tie in to Blactec Education.
Blactech education
  • For future pioneers, this group recorded lectures from various professionals in order to teach the pioneers different skills that they would need to survive in the new world. The idea for this group is to tie in real world education degrees, and tie it in with the game for those that are interested. I remember reading about Stanford university and others releasing free lectures online for people to learn - and this would be a step in order to compact and re-distribute learning.
  • I think the biggest problem would be this group, but it would be amazing if at one point, you can get a real world degree from attending the different lectures and classes from within the game. This would benefit those people that learn through experience or by hand - as well as not having enough money to pay for university.
Infinity Schematics Design
  • This group would specialize in schematic design, which is a part of the game. It would allow you to create your own schematics from here, and submit them for your character to use in game. Or you could purchase schematics from here directly - instead of making your own for your character's use.
I want to avoid the use of these companies as a method for just advertisement, but as another way to build a stronger relationship between the player and the game. Thoughts?

Writing Exercise: Eavesdropping

22 November 2012 - 02:27 AM

Hi. This writing exercise is with eavesdropping, to help with character construction. For this to work please just listen in on other people's discussions and imagine yourself in one of those people's shoes. The next step would be to write out a short short based on that character and his or her actions or words.

For example, sitting next to me now are two men, one middle age and another young adult. Due to the proximity to the local university, I would guess one is a professor, and the other is a graduate assistant. I would look at the people, a quick cursory glance as if I'm sketching them. The older man has his back slouched, talks with a slight slur. Younger man is looking up at him, always trying to speak up, or to prove a point. So I'll take the older man as the character for a fictitious story.

So, the exercise would be with a brief description, the short short, and where would you imagine the story going from there.

"But these things cannot fly without the proper apparatus."

The child was adamant. I would look at him and look the right slowly, as if I was thinking on a response but by the Gods look at those legs of that woman. I can feel my legs tremble with excitement as I watched her feet shuffle, in the reflection of the window, fidgeting up and down as she would work on the whatever it is on that hand-held. And this young boy would keep talking. Damn it, you don't understand anything child, My back aches with pain from that accident, and you are telling me these things we are building cannot fly? Of course they can, they just need the proper source... but those legs, I wish I was in the boy's place right now. I would shut up, stand up and turn around and talk to that woman.

"You're not thinking broadly enough. We can use many things at the apparatus to fly." My mind and my body act differently. This grant the university gave me was to teach, or rather to shut me up as my eyes would feast and I would stare and accept everything around me but my back is killing me. And this boy, stuck in a cramped up box has his legs cut and arms broken to fit in that box. And he's telling me of orders. Of laws. We can go beyond that. I can go beyond that. I can replace this leg for that contraption they make now days to make it more light. One singular stick that can be shoved into that hole and turned like a lock key and I would deal with the pain but I can fly again.

I struggled to stand up. The boy looked up at me, with his eyes as blank as his ears are blind. They can hear well, probably better than mine. But they are blind to the contents. Such a waste of skin and flesh. Is this what I'm down to? Sitting down and hitting the dull head of his repeatedly with a chisel to have him listen? ... I can use him as an example of the bio-mechanics of flight maybe. I feel too old to fly again, but I should be no older than this child and he's talking to me like this. The university is covering this up, covering the truth. Why don't I use this child's life instead to fly?

The woman's fidgeting stopped. I stood up and took the boy's hand, as if I was leaning on him, but directing him instead. "Come, child, I'll show you how we can fly." And maybe that would be the last time for him instead.


The man would take the child, strap him into this automation, and use his life to fly. He could go a step further and use his force to look younger, but the side affect would be his insides getting older. The university would supply him with more students, to study the effects of his research. Each student is different. Moral choices affect which path the professor goes, alternates the ending, which would be the research either burning | being sealed away | being used | etc.

I guess I ranted a bit at the end. One last rule. Don't delete the ideas you are writing. Let them stream out instead.