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Member Since 23 Nov 2012
Offline Last Active Mar 13 2014 09:06 PM

Topics I've Started

Title for game? [Solved]

29 December 2013 - 12:54 AM

I have a game in development and i'm having trouble coming up with an actual title for it. It would be nice to receive any suggestions. The main point of the game is to be a animal role-play. You can hunt prey, or other players. Explore worlds, communicate with others or just roleplay. You can be from various animals like Deer, Wolves, Lions, Owls etc. That's the main gist of it. It also contains tools for map making as well. Includes a Single-Player and Multi-Player.

Classes and Constructors

08 December 2013 - 12:21 AM

I recently started learning C# for use within the Unity game engine. I've been trying to follow a couple of tutorials on Classes and Constructors, but I simply can't see to understand it. I would appreciate it if anyone could explain Classes and Constructors and what they are useful for. I am just learning so try to keep it as simple as possible.


Thanks in advance!

Any Advantages to use Hexadecimals?

24 July 2013 - 05:40 PM

So, just for the fun of it, I learned how to convert numbers into hexadecimals just so I can use it in math operations to confuse those who don't understand it. Although, are there any advantages to coding in hexadecimals compared to regular numbers? Wouldn't it be faster? Right now I would be using it in Lua as that's the only programming language I can code in fluently at the moment.

Lua and Pixelart Tutorials?

17 January 2013 - 12:26 PM

So, me and a friend are going to start programming a 2D game in Lua using the LOVE2D framework. If you are unfamiliar with LOVE2D you can find it here: https://love2d.org/ Anyways, I figure I will obviously need to know Lua to use LOVE2D so I have been planning on buying the latest book the developers have published that is aimed towards Lua 5.2, but I can't exactly buy the book at the moment. I was wondering if anyone knew some websites or someplace that has a full Lua tutorial or at least covers the majority of it (Lua 5.1 or 5.2 tutorials preferred) Also, my friend who is going to be doing all of the aesthetics on how the game looks will need some resource to learn pixelart or just 2D graphic design in general. If anyone could provide tutorial resources on that would be greatly appreciated.

Starting Place?

23 November 2012 - 11:11 PM

Hello, I was hoping if some members of the community could help me get to a starting point. I currently want to be a game programmer as in handling all the code that runs the game. I was always interested in computers, so I know quite a bit. I used to play a game called ROBLOX which really got me started with its modified version of Lua. I do know bits and pieces of regular Lua, C++, and Python. I'm most interested in developing a MMORPG, or a Shooter type game. I would like to know some programming languages I should start off with, or possible game engines. I need to upgrade my computer so it can't take anything too intensive such as Unreal or Cryengine. I have been considering Unity, but I won't think i'll be satisfied until I get Unity Pro when I come up with $1,500 at the age of 14. I always want biggest and best thing I can get or else I will feel like I didn't do enough. I do plan on branching off into making my own game engine with C++. So, anyways any tips, idea, suggestions etc for a beginner programmer?