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MannyG

Member Since 25 Nov 2012
Offline Last Active Jan 18 2013 09:49 AM

Posts I've Made

In Topic: New to game development and looking for reccomendations and advice (Cross pla...

21 December 2012 - 12:41 PM

Just an update, we decided to pursue HTML5 technologies and make a application for HTML5. Considering experience in the industry is what we are after, we would love to break into HTML5 and gain some real experience working with it and with Javascript.


In Topic: New to game development and looking for reccomendations and advice (Cross pla...

05 December 2012 - 11:55 PM

We are meeting on Friday (another ambitious fellow joined our cause) and I will update this thread with the details. This may be a framework, libraries or a complete engine we will discuss it and I will post here afterwards.


Hopefully this helps some others out there whilst helping myself :)

In Topic: New to game development and looking for reccomendations and advice (Cross pla...

04 December 2012 - 10:09 AM


Has anyone here ever built their own engine or worked on one? Perhaps even peeked behind the scenes of one and know what it is like bare-bones wise? Posted Image


Yes i have, sort of.. allthough they were quite integrated with the target games (So it really depends on your definition of "engine"). It might be more accurate to say that i made heavily datadriven games rather than engines.

The hardest part with making an engine is not really the low level details (That is reasonably easy and there are tons of information out there on how to implement <insert feature/function X here> in an efficient way), The hard part when you make engines (rather than games) is that engines has to be flexible and easy to use in order to have any real value.

To make a game without using an engine you really only need to know how to write a game loop, check the time check for input, update the simulation and generate some output. (generating output and checking time and input is done differently on different platforms, the rest is essentially the same).


We would like our engine to be multi-platform, that is to say write once and deploy on multiple platforms (android, iphone, tablets for both respectively). How do you think this will fare when building an engine? Is it more along the lines of a library where you build the application in it's native environment but the engine we build is used for certain functions to save time/coding?

Thank you for your reply, btw :)

In Topic: New to game development and looking for reccomendations and advice (Cross pla...

04 December 2012 - 08:38 AM


All the Unity licenses are a one time payment. No yearly.

Well I guess I should have mentioned we want to get into enterprise mobile development not game development.


You shouldn't really use any of these game engines for anything other then creating games.

Frameworks suitable for the enterprise apps aren't really suitable for games and vice versa. You *can* do it, but really you want to use the right tools for the job.


Agreed...use the right tool for the job. Just like GameMaker is better for 2d games, and Unity3d is better for 3d games, neither of these is good for non-game apps. sure, GameMaker has a bit of 3d, and you can use Unity3d to make 2d games, both can make non-game apps, but really, it isn't worth the workarounds you need.


Just to add to this point, I do agree 100% that in order to do enterprise development gaming engines are not the right path, however my original post was regarding a 2D game we wanted to build and what cross platform engines to pursue with it. My mentioning of enterprise development for the mobile space was strictly for the future, I wanted to use this experience to catapult me there.

As I posted above though, we are thinking of developing our own engine and could use some help figuring out what we may need to know, how we may get started or just have a blue print on what it is that is involved in that process.

Has anyone here ever built their own engine or worked on one? Perhaps even peeked behind the scenes of one and know what it is like bare-bones wise? :o

In Topic: New to game development and looking for reccomendations and advice (Cross pla...

04 December 2012 - 03:01 AM

I was discussing this with my partner and we thought perhaps something that might cater more towards the 'learning' side would be to create our own engine. We would like to expand on HTML5 and javascript, anyone have any advice on how this might be done. In terms of what we need to know, what we need to use. I believe the engine we create must be able to use OpenGL for android and Box2D for the iphone. Essentially we want to make this cross platform. Building the engine (like Angry birds did) and then the game based on this will prove more fruitful for our learning process.

I apologize again for my lack of understanding within this realm of the mobile space and I look forward to sharing my knowledge in the future as those of you have shared your's with me in this thread.

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