- Viewing Profile: Posts: fip
Community Stats
- Group Members
- Active Posts 17
- Profile Views 300
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
User Tools
Contacts
fip hasn't added any contacts yet.
Latest Visitors
No latest visitors to show
Posts I've Made
In Topic: dramatic fps drop when using transparent texture
16 December 2012 - 05:46 AM
Screen BPP: 24
Vendor : Microsoft Corporation
Renderer : GDI Generic
Version : 1.1.0
Extensions : GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
SDL_GL_RED_SIZE: requested 8, got 8
SDL_GL_GREEN_SIZE: requested 8, got 8
SDL_GL_BLUE_SIZE: requested 8, got 8
SDL_GL_DEPTH_SIZE: requested 24, got 32
SDL_GL_DOUBLEBUFFER: requested 1, got 1
SDL_GL_ACCELERATED_VISUAL: requested 1, got 1
still no hw acceleration.....
i dont know if i should ask in the nvidia forums or rather in the dell xps forums as it's more related to my computer configuration....
Do you have any other idea?
In Topic: dramatic fps drop when using transparent texture
15 December 2012 - 09:34 AM
I would rather prefer if u could provide me with the modified SDL library for x86
In Topic: dramatic fps drop when using transparent texture
15 December 2012 - 02:50 AM
thanks for the response.
ive made the changes you suggested and still doesnt get HW acceleration. Ive also modified the "bpp" bits per pixel parameter and set it to 0 and get the same result i get by default 8 bpp.
So nothing changed. You want me to try anything else?
In Topic: dramatic fps drop when using transparent texture
14 December 2012 - 12:35 PM
i've attached a program i wrote to test your video settings, tell me if it still gives you an generic rendering context.
Hi slicer4ever, with your program i do get hardware acceleration!!! This program is running on my gpu.
Here is the output
VIDEO CONTEXT INFORMATION
VENDOR: NVIDIA Corporation
RENDER: GeForce GT555M/PCIe/SSE2
VERSION: 4.2.0
COLOR BITS: 32
DEPTH BITS: 24
Can you tell me what did you use to create the window?
In Topic: dramatic fps drop when using transparent texture
14 December 2012 - 04:22 AM
you said that lesson 1 of the nehe tutorials does give you an hardware accelerated context.
looking at the tutorial, it seems to specify 16 BPP(doesn't specify bits per color component), and a 16 bit z-buffer.
don't know if that will help, but perhaps we should step back and see why that works, but sdl does not.
Yesterday i was playing a bit with the code that creates an accelerated rendering context changing the SUPPORT_OPENGL feature as well as the pixel format to PDF_FORMAT_GENERIC and i wasnt still getting HW ACCELERATION, i ll keep messing with it til i find a way to disable hardware acceleration.
That may be a way to investigate yes.
i've attached a program i wrote to test your video settings, tell me if it still gives you an generic rendering context.
Thanks, I ll try it as soon as i can.
- Home
- » Viewing Profile: Posts: fip

Find content