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skrug80sc

Member Since 25 Nov 2012
Offline Last Active Nov 25 2012 11:15 PM

Posts I've Made

In Topic: Gaps/Holes/Pixelation when rendering triangles

25 November 2012 - 10:47 PM

Thanks Hodgman, that was exactly the issue. I made a ClientResize function for my Window class but copy pasted it from an older code file of mine that was incorrect. The copy pasta did it to me again ><

In Topic: Gaps/Holes/Pixelation when rendering triangles

25 November 2012 - 09:55 PM

Enabling the maximum multi-sampling my video card supports helped a little, but not much.
I've rendered models from .X files in DirextX9 before and using
device->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
has never given me this issue before.

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