Capture the flag is something better suited for a fast-paced shooter.
I understand that point of view, but respectfully disagree. I think that a MOBA like game would create some pretty interesting CtF scenarios - CC the character that's running, drops the flag and then teamfight around it. Just because it isn't the norm doesn't mean it isn't a good idea.
Regardless, I'd still like to know people's opinions on income allocation in this scenario