Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 26 Nov 2012
Offline Last Active Jul 02 2014 10:11 PM

Posts I've Made

In Topic: Programming modifyable meshes

01 July 2014 - 09:32 PM

Usually shape keys are used for facial animation, however sometimes bones may be used. Or somewhat of both :3!

In Topic: Finally finished my zelda game, check it out

30 April 2014 - 11:49 PM

That is incredible!


Heh, actually I find it strange that I'm just about ready to beat Legend Of Zelda for the first time. lol.

In Topic: Gl Bind Texture is taking over my program X(!

30 April 2014 - 11:44 PM

Update: I fixed the problem.


It had NOTHING to do with the bind texture. I had a parameter in my shader compiler that always loaded the texture pixel shader, making the color shader use the texture pixel shader.



In Topic: c# assigning new int to void*?

30 April 2014 - 12:14 PM

Alright, thank you for the answers everyone :3


I've decided to use the Object variable type with variable classes. Thank you!

In Topic: Removing Large number of objects from vector immediately.

18 March 2014 - 10:21 PM



Well, Every time I allocate all 65,536 Objects to the list, it happens very quickly, however deleting the list actually takes around 5 seconds, and I don't know why sad.png.


I switched to release mode and disables Secure Scl, and it improved, but not by much.


Since you mention SCL I assume you are using Visual Studio. Are you running your program with F5 or with Ctrl+F5? It is not the same. 


When you run your program with Visual Studio hooked to your process memory allocation / deallocation is far slower. (EVEN if you are in Release mode). This is thanks to the so-called DEBUG HEAP smile.png


I have a ~15 seconds delay (Visual Studio 2012, Release Mode, Win64) when running with F5, but the code runs instantaneously when using Ctrl+F5 (AKA: running the program process independently of VS).


Look at this question of Stack Overflow for more information: http://stackoverflow.com/questions/6486282/set-no-debug-heap (it is tagged as C#... but it is not a C# question).


PS: Regardless, using a custom stack memory allocator (http://molecularmusings.wordpress.com/2012/08/27/memory-allocation-strategies-a-stack-like-lifo-allocator/) might be a good optimization is you see that you have a bottleneck here. But as always, MEASURE before optimizing. Remember that "optimization is the root of all evil (Donnald Knuth)" ;) 


Oh My Gosh, you have found the answer X3 thank you so much it is now instantaneous thanks! I have been using F5 instead of Ctrl-F5. I never knew about this so called Debug Heap :/.