Game programming can take years to learn, and is especially difficult if you're not at a game college where you can learn everything you'll ever need. Just a heads up, learn how to program in c++ first, then move on to using different API's like Win32 or SDL, Then, if you think your up for it, try to tackle the beast: Directx11.
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#5025941 where to start
Posted by Solid_Spy
on 26 January 2013 - 09:11 PM
#5025926 xna dead?
Posted by Solid_Spy
on 26 January 2013 - 07:47 PM
I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize the graphic syntax. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3 I had a much easier time learning directx11 then I did the first time.
#5009656 Point lights won't work!
Posted by Solid_Spy
on 11 December 2012 - 08:34 PM
#5008300 Directx 9 surfaces with alpha don't work!
Posted by Solid_Spy
on 07 December 2012 - 07:15 PM
#5004456 Beginner engines
Posted by Solid_Spy
on 27 November 2012 - 03:03 AM
I would reccomend starting with easy game engines like Game Maker, which require little to no coding skills.
Then after you've got the game programming concepts down, you can then move on to 3d game engines.
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