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Solid_Spy

Member Since 26 Nov 2012
Offline Last Active Mar 30 2013 11:13 AM
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#5025941 where to start

Posted by Solid_Spy on 26 January 2013 - 09:11 PM

Game programming can take years to learn, and is especially difficult if you're not at a game college where you can learn everything you'll ever need. Just a heads up, learn how to program in c++ first, then move on to using different API's like Win32 or SDL, Then, if you think your up for it, try to tackle the beast: Directx11.




#5025926 xna dead?

Posted by Solid_Spy on 26 January 2013 - 07:47 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize the graphic syntax. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3 I had a much easier time learning directx11 then I did the first time.




#5009656 Point lights won't work!

Posted by Solid_Spy on 11 December 2012 - 08:34 PM

I... am so... stupid. Sorry guys, i forgot to add the position :P lol


#5008300 Directx 9 surfaces with alpha don't work!

Posted by Solid_Spy on 07 December 2012 - 07:15 PM

Alright, well if no-ones able to help me, i guess i'll just have to resort to using 3d quads. it would probably be better anyways since it would make it so that i can apply some cool 3d effects to it. However, i still wan't to learn how to make surfaces with alpha. Please help me.


#5004456 Beginner engines

Posted by Solid_Spy on 27 November 2012 - 03:03 AM

It's seems like your really trying to do 3d games instead of starting out small and starting with 2d games.

I would reccomend starting with easy game engines like Game Maker, which require little to no coding skills.

Then after you've got the game programming concepts down, you can then move on to 3d game engines.


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