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Member Since 28 Nov 2012
Offline Last Active Mar 17 2013 06:26 AM

#5013800 [MMORPG] A new method of presenting the player a new kind of quest.

Posted by on 23 December 2012 - 06:35 PM

The only reason they still exist is to make grinding less horrible


And there is the, whole, damn, problem.

#5011655 Card mechanics (for a strategy game)

Posted by on 17 December 2012 - 06:23 AM

1) Have the card shrink, have the rule text disappear, or otherwise make it small but recognizable. Then provide a way to zoom in.
2) So don't have that mechanic in your game, or otherwise balance it with decreased hand size, increased draw cost or other limitations.

#5005015 Are open pvp + full loot SANDBOX mmorpg's still possible?

Posted by on 28 November 2012 - 12:01 PM

This, so much this.

It is very possible, you just can't design your game for the predators and scavengers.

You need to design it for the "prey"

Another thing that I find missing is that it should be much easier to run away from an encounter than it is to kill someone. If you are out in the world, you should have a reasonable expectation of making it back. This means that even if you are only moderately skilled and are jumped by PvPGodIncarnate, that you have a good chance to get away intact with nothing but a bruised ego.

The "sheep" must feel like they have tools to deal with and escape non-consensual PvP situations reliably. The Wolves should be the ones working their ass off for the kill.