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Got_Rhythm

Member Since 29 Nov 2012
Offline Last Active Apr 18 2016 05:02 PM

Posts I've Made

In Topic: 1 hr of Voice Acting translates into how much hrs of Voice Actor work?

14 March 2016 - 07:41 AM

Yeah I also live in San Francisco where everything is five times the cost :)

In Topic: 1 hr of Voice Acting translates into how much hrs of Voice Actor work?

12 March 2016 - 11:53 AM

The trailer is being remade, but the audio is here. 

 

https://soundcloud.com/user-478822955/necromancer-the-fight-for-life-trailer

 

You can hear the door close about three seconds in. If anyone would be willing to try to remove it I would be very grateful. 

 

The words are here-

 

 

For generations the world of Nevera has been a dark and shattered place. Long ago, a great number of wizards, magicians and sorcerers, discovered powers over life and death. 

Consuming and corrupting, the use of these abilities devastated the land, and those who wielded them were called, necromancers.

Many used these powers to seek tyranny, destruction and immortality, by the most terrible means. Horrendous wars were fought, alliances forged, and territories claimed, irreparably misshaping the world. 

Now, hordes of undead roam the land like wild beasts, and more necromancers than ever pursue even greater power.

One of the last small places in the world which retains some sense of serenity will suffer a calamity, and give rise to one who will alter all Nevera, and life itself. 


In Topic: Turn Based Combat Features

12 March 2016 - 10:25 AM

Thank you guys those are some great points. I'll continue to make sure what I have is balanced and then try out some of your suggestions.

My hope is to make it FEEL tactical, which will of course take a lot of testing and feedback. But I'm confident I'll get there.

In Topic: 1 hr of Voice Acting translates into how much hrs of Voice Actor work?

11 March 2016 - 09:15 PM

I commissioned a Voice Artist record a one minute voice-over for a trailer for my little video game. She charged me $300

This included meeting the week before recording for an hour at a coffee shop to run through and workshop the lines. Then we recorded for an hour at a friend of mine's place as he had a decent audio setup for a podcast he does.

We recorded the lines five times, varying the speed, intensity, and emphasis. Unfortunately on the best take the mic picked up the sound of my friend closing the bathroom door in the background, but that's life.

Was it a silly waste of money for something too lavish for that early stage of development? Sure.

Was it worth it personally? Yes, because it got me so fired up hearing my lines and my concept being spoken by someone with talent. It is still one of the best assets I have and I believe it will add a little extra punch to my marketing.


In Topic: Weapon and damage vs enemies (RPG)?

10 March 2016 - 09:28 PM

Here are some weapon variables I am using-

 

Lower chance to hit but higher damage

Higher chance to hit but lower damage

 

Lower chance to critical hit but higher damage

Higher chance to critical hit but lower damage

 

Higher damage but chance to inflict a little damage to yourself

Lower damage but chance to heal a little damage to yourself


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