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Got_Rhythm

Member Since 29 Nov 2012
Offline Last Active Jun 10 2016 10:19 AM

Posts I've Made

In Topic: Writing about common game design themes

06 June 2016 - 02:56 PM

Second article in a series on World Building. 
 
Part 2: Materials and Resources, The Spice Must Flow!

"The city of Old Valyria in George R. R. Martin's Game of Thrones world, rose to power because the ruling Targaryens had access to dragons for use in warfare. The dragon eggs  they needed for this were located inside fourteen volcanoes around the local region, which required slaves to venture in and mine for them (I don't think you could pay someone to go into a volcano). The enormous number of slaves required for this enterprise resulted in almost the entire continent being converted into a slave economy, including other local cities such as Volantis, Meereen and Astapor. This slave based economy lasted thousands of years, even after Old Valyria, the volcanoes and dragons were gone."

In Topic: Writing about common game design themes

03 June 2016 - 12:39 PM

My first attempt at recording voice over with no cost. A little tale for anyone looking to feel empowered or for some cool free software.

"I wrote a short story over a year ago loosely based on a dream I had, which was told entirely from the perspective of one of the characters. When writing, a very important editing technique I use is to read what I have written aloud, to get a sense of the pacing, voice and mood of what I am writing. This helps it stay consistent, settle on a good amount of detail, and allows me to get a little outside of my own head."

In Topic: Writing about common game design themes

30 May 2016 - 08:41 AM

First article in a series on World Building. 
 
Part 1: You Have To Know The Rules Before You Can Break Them

"Once I have established for myself the rules and what is possible, it makes the next writing tasks much simpler for me. If I want to write a story about a character who has special powers, knowing what world they exist in helps define exactly what is special. The same is also true if I want to write a story about a character who has no special powers (for example Bilbo Baggins in The Hobbit)."

In Topic: Writing about common game design themes

27 May 2016 - 12:57 PM

New article with my perspective on having one central purpose to your project. 
 
6. Having One Purpose "I do not mean to say that you cannot have a lot on your plate, by all means diversify your efforts. You might have to raise a little money to keep a passion project going, or learn a new skill to complete a long complicated project. My point is to keep in the front of your mind the fundamental reason why you are making your project. Because in my experience, when you begin to spread too thin the why, things get messy."

In Topic: Writing about common game design themes

23 May 2016 - 01:41 PM

New article, some personal advice and tips for maintaining Motivation, Energy and Focus. 

 

5. Motivation, Energy and Focus: "I make a conscious effort to separate creative work and logical work. Usually during the day I will come up with ideas, plans, writing and other creative work, and in the evening I will dedicate my brain to implementing and carrying out those ideas in a practical and more logical way. I am much less productive if I try to be creative and logical at the same time. One personal note that may not apply to everyone, is that I consider problem-solving to be a creative task, not a logical one, and so I fit that in with my creative time."


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