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Got_Rhythm

Member Since 29 Nov 2012
Offline Last Active May 20 2015 05:09 PM

Posts I've Made

In Topic: How To Do RPG Interiors

18 May 2015 - 10:48 PM

Thank you for your advice all, I think I am going with the majority view here and keeping the invisible roofs unless it is a large important area. 

 

Nyaanyaa- I don't necessarily take advice from these forums if it conflicts with my vision. I mostly ask questions here to see if there has been some aspect I have totally neglected to consider due to my inexperience. For example, in this exchange I realized I had not considered the particular problem of space (with no transitions as Roots mentioned) that the buildings would have to have an exactly matching footprint for the interior and exterior, whereas with a transition to a different physical space the houses could be smaller on the outside. I hadn't factored that into my decision-making until this talk, so all little questions have value. 

 

Fortunately my game communities will suffer from quite a lot of poverty, so the homes will be small inside and outside, (not much of a middle class). 

 

I do like Servant of The Lord's blended design, but it would likely be just outside of my experience to implement elegantly at this point. Another reason I like asking questions here; I always get ideas that may not work for me now, but are worth holding onto for the future. 

 

The problem of basements and second floors will be a tough one though, I'll hit it head-on and be back when I find an obstacle! 


In Topic: I'm having trouble attracting contributors to my project as it gets older

10 May 2015 - 11:44 PM

I am afraid I don't have anything useful to offer other than my best wishes. I hope you are able to find a way to progress with your project at a good pace. 


In Topic: The Value of Worldbuilding

10 May 2015 - 09:16 PM

Thank you for the great advice. I see that me writing the story in novel form is not nessessary but it might help me consider elements of the story and world in different ways.

A conversation about how to make an immersive living game world in a mechanical and feature sense would be very valuable, but might belong in another forum.

Fortunately I have the plot nailed down, so now I am focused on drawing players into the world, making sure it is engaging. It is a typical teen discovering new powers heroes journey arc, but I am dangerously close to having a world where everyone is a bad guy...

In Topic: Advice for newbs. How did you start?

05 May 2015 - 09:33 AM

Ask me again in a few years when I have achieved something! wink.png


In Topic: Hit a Wall

05 May 2015 - 09:29 AM

The list is going well- 

 

For finished game

--------------------------------------------------

  Figure out the save and load bugs 

  Enter more mob data

  Decide on some probabilities

  Balance test

  Decide on "safe zones" 

  Contact Nintendo about Dev-Kit

 

 

For Kickstarter

--------------------------------------------------

  Finish first quest sequence

  Redesign over-world map

  Build two towns and one dungeon

  Finish second quest sequence

  Redesign game title

  Commission mob sprites

  Commission town tiles

  Commission marketing art

  Commission music and sfx

  Design reward products

 

 

Ongoing

--------------------------------------------------

  Update blog (regularly)

  Write some tutorials on features I have successfully set up

  Play test

  Maintain good relationships with artists

 

 

 

That's a first draft, had to re-do it because I accomplished a few things over the weekend. The advice you have been giving is great, I am definitely in the stage where the things I do have less visual or mechanical pay-off than earlier in the project, so it does feel more like "work" now. 

 

Fortunately I teach 3rd grade as my day-job, so there is always plenty to do if I need to not think about the project for a while! 


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