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Got_Rhythm

Member Since 29 Nov 2012
Offline Last Active Today, 02:58 PM
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Posts I've Made

In Topic: Kickstarter Rewards- First Draft

16 May 2013 - 10:08 AM

Oh I'm sure that the rewards setup isn't the most important factor in success, but I certainly want it tight so it doesn't hold me back and I don't have to fuss with changing it up half-way through the Kickstarter.

For example, this project shares a lot conceptual similarities with mine, and is doing very poorly for a number of reasons, but I think their rewards setup also hindered them.

http://www.kickstarter.com/projects/593434943/monster-realm?ref=search

I just like to use these forums to ask very focused questions :)

My Kickstarter will be online on Monday (May 20th)! You can see some of my pre-alpha gameplay here now-
http://necromancergame.com/gameplay/gameplay.html

In Topic: Estimates For My Game

12 May 2013 - 12:12 PM

Oh if I find someone who has experience of this kind of thing, they can use whatever language / program / engine they want. I would pretty much just leave it up to them. 

 

The only reason I haven't really thought of Unity is because it is primarily a 3D engine, so it may be more sophisticated than what I need. I know there are plug-ins that can make it a 2D engine (like fixing the camera and such) but I still wasn't sure if that was the best solution. I would leave it all up to the programmer. 

 

If I did it myself, is there something like Unity but for 2D? The closest I have found so far is Construct 2, but if there is something better I would love to use it. 


In Topic: Estimates For My Game

11 May 2013 - 11:32 PM

Thank you frob, that is a huge help.

I am still debating whether I should train myself how to program and do it myself, and instead use the money to hire a decent digital artist or two to improve the art and sprites.

So many paths to take!

In Topic: Estimates For My Game

11 May 2013 - 08:26 PM

Oh Vlad R- there will be no items... Or equipment or weapons, it is all monster mechanics- crazy right?

Everything will be persistent apart from battle encounters which will have random opponents.

Imagine Pokemon yellow but with no items and that is the level of complexity I am going for (and almost identical mechanics/functions). Does that narrow down at all what I am trying to accomplish?

In Topic: Estimates For My Game

11 May 2013 - 05:32 PM

Thank you all so much for the help.

Yes ideally I would like someone who has done something similar to this before successfully (isn't that what all employers really want? Heheh)

I'm in California so I would hire someone as an independent contractor- much simpler, that way I can give them more money and not fuss around with health insurance and reduce paperwork.

You are correct- I used Construct 2 to create the game, and I totally recommend it to anyone starting out in 2D games. And yes it is currently missing global data like stats, exp points, items, blah blah. I could add those but I just made it to give an impression of the final game. Didn't want to spend too long on it as the final game likely will be made using something like C# as you say.

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