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Member Since 29 Nov 2012
Offline Last Active Oct 01 2015 01:43 PM

Topics I've Started

Next Step: Proper NPC Design

06 September 2015 - 10:03 AM

Good morning all, 


My next big step is to finalize the towns designs and features for my JRPG (heavily design influenced by games like Breath of Fire, Chronotrigger and Golden Sun). 


I am programming the behavior for the towns' NPC inhabitants, right now they have simple dialogue when you walk up to them and press A and give quests.


The main organic feature they have is that some of them are programmed to pick a random location in the town, check if it is possible to move there, path-find the best way there, walk there, then repeat the whole process. So far this looks pretty nice as the NPCs keep walking to random locations and makes the town feel a little more alive. (I can of course make this process a little more restrictive so it plays out a little less senselessly, so some only move around the market square for example).


Before I move on to focus on the next feature, do you fine people have any more ideas or thoughts on how to make the towns and inhabitants feel a little more a live, more organic, despite the very simple 2D graphics style? What are some design features or behaviors which you have enjoyed in old JRPGs when it comes to inhabited locations?

Weekly Monster Reveals- What Voice?

31 July 2015 - 08:50 AM

I am building a monster collection RPG and am searching for ways to build and engage a community around the game in anticipation of a Kickstarter further down the road. 


One idea I just had this morning was to have weekly "monster reveals", a little blog post where I post a good quality sketch of a monster with some background, behavior, habitat, abilities, e.t.c.


Although I am not sure what voice to write it in, either my own voice just talking about the monster, or possibly more interestingly as a naturalist within the game world writing in a Darwin-like notebook with some more character and flavor to it. 


What do you think?



Coupon Work-Around for iOS and Android.

21 July 2015 - 09:21 AM

Hey gang, so I am having a Kickstarter soon for my game. I want to give away free copies of the game as a reward tier but iOS and Android don't have any kind of voucher or coupon system.

I can think of 2 work-arounds. Either release the game for free and put up a "pay $5 to unlock full game" screen after about an hour of gameplay, in which you can also input a voucher code I make.

Or I charge for the game (lets pretend $5) and in the game there is a screen where you can enter a voucher code I make up and you can get a $5 refund.

Does one of these sound like a good option or is there some other way I haven't considered?

Thank you!

Me interviewed on Game Dev Podcast

14 July 2015 - 08:05 AM

Good morning forums.

I was recently interviewed on an indie game development podcast, where I talk about using Construct 2 software, plus some important topics like running a Kickstarter and teamwork issues.

Also I mention this fine website, where I have received a lot of help and support :D


I'm an amateur so I can't say I give a lot of good advice, but some people may find my experiences useful or interesting. Plus he's a good interviewer.

Apologies if this belongs in another forum.

Necromancer: The Fight For Life. Prototype Video

11 June 2015 - 04:48 PM

Coming to a close with the demo for my Monster Collection RPG. I apologize for the quality of the video below, I still need to learn how to use my screen capture software properly...
All the assets and music are placeholders, but the mechanics are pretty much done, a few bugs here and there to work out but it is almost ready for review, just need to decide when I have enough replacement pixel-art and when the quests are sophisticated enough. 
Thank you for all the support I have received from these forums!