Hi there, so I have completed a vertical slice of my monster collection RPG. It is to be released on PC, console and mobile.
The turn based-battle system feels a little dry though and I am exploring adding a feature or mechanic to make it more engaging.
Right now the closest example would be the Pokemon games, where the player chooses one of four actions (some deal direct damage, some buff, some debuff. All have chance to critical and chance to miss). Then the opponent does so, and on and on.
There are three player monsters and three enemy monsters. There is HP but no MP and no move limit (like in Pokemon). There are no items and no equipment. The variation and customization comes only from the collectible monsters.
I am playing with the idea of adding something like a limit-break from FF games, or combining attacks like from Chronotrigger. Is there anything else I should be considering?