Good morning all,
My next big step is to finalize the towns designs and features for my JRPG (heavily design influenced by games like Breath of Fire, Chronotrigger and Golden Sun).
I am programming the behavior for the towns' NPC inhabitants, right now they have simple dialogue when you walk up to them and press A and give quests.
The main organic feature they have is that some of them are programmed to pick a random location in the town, check if it is possible to move there, path-find the best way there, walk there, then repeat the whole process. So far this looks pretty nice as the NPCs keep walking to random locations and makes the town feel a little more alive. (I can of course make this process a little more restrictive so it plays out a little less senselessly, so some only move around the market square for example).
Before I move on to focus on the next feature, do you fine people have any more ideas or thoughts on how to make the towns and inhabitants feel a little more a live, more organic, despite the very simple 2D graphics style? What are some design features or behaviors which you have enjoyed in old JRPGs when it comes to inhabited locations?