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# mousetail

Member Since 30 Nov 2012
Offline Last Active Oct 26 2016 10:49 AM

### In Topic: Week Of Awesome IV - The Competition Thread

14 August 2016 - 10:28 AM

My final version, in all likelihood, is here:

Undead Evolution v4.zip   7.58MB   45 downloads
Have fun with it, and may the best win.

### In Topic: Week Of Awesome IV - The Competition Thread

08 August 2016 - 08:40 AM

My blog is here:

http://www.gamedev.net/blog/2216-mousetails-woa-4-journal/

there seems to be some problem with the images in the blogs, I hope it's just my browser.

### In Topic: Monogame wierdness

04 July 2016 - 12:49 AM

Thanks, that works. Look at those beautiful rectangles.

008.png   20.1KB   2 downloads

### In Topic: Monogame wierdness

02 July 2016 - 02:17 AM

Good catch, however, rendering two triangles now means it took the first 2 verticies from the polygon instead of only the first, and it looksallmost the same considering how close the vertices of the polygon are together.

At startup, the verticies of the rectangles are defined as:

```
VertexPositionColor[] rectanglePositions =
{
new VertexPositionColor(new Vector3(0   ,0,0), lineColor),
new VertexPositionColor(new Vector3(1000,0,0), lineColor),
new VertexPositionColor(new Vector3(0   ,200,0), lineColor),
new VertexPositionColor(new Vector3(1000,200,0), lineColor),
new VertexPositionColor(new Vector3(0   ,900,0), lineColor),
new VertexPositionColor(new Vector3(1000,900,0), lineColor)
};

static int[] topRectangle = { 0, 1, 2, 3 };
static int[] bottomRectangle = {2, 3, 4, 5 };
```

They seem pretty straightforward...

### In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

29 May 2016 - 03:04 AM

Yes, I'll actually have a free week that time!

Count me in, as a one-man team

(I'll make a blog here on gamedev closer to the start date)

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