- There is no single answer to this, it depends on what you need and your requirements. A library that someone would classify as inefficient could be the perfect solution for someone else.
- Learn to Google. When you know what you want to do, search for how others did it.
- There is really only one way to learn, and that is by mistakes. Only geniuses learn from others.
- Be careful about optimizations. Don't do it until you can show, from measurements, that it is needed. Optimizations have a tendency to ruin code. It gets harder to read, harder to maintain, takes longer time to create. It is not uncommon that the most simple implementation is the fastest. After doing number 3 for a while, you will slowly get the ability to write efficient code from the start.
Guess I figured this would be the case. I always do google when I need help, I guess I was just trying not to depend on it so much. Thanks for the input.
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Fullerton, California
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Researching programming methodologies, programming paradigms, game logic, game architecture, 3D graphics, multiple languages(specifically C++, some JavaScript, Python and Pygame, OpenGL, HTML and CSS basic programming. So yeah I love learning many things everyday and learn something different each day, but I guess I should focus on something for a change or I will never complete something. lol
Also can't forget my interest in creating games when I got the free time away from my studies along with thinking of new ideas, which is harder to realize with so many ideas already being exhausted.
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In Topic: What are some libraries and techniques that game dev's should know?
04 February 2013 - 01:20 AM
In Topic: Move object freely around sphere in Unity3D
02 February 2013 - 08:36 PM
You will have to use way points to know where exactly it should travel or create an algorithm to move along a desired motion.
Or actually it can be done easier thanks to Unity. http://forum.unity3d.com/threads/20536-Moving-camera-on-a-circle-path
In Topic: Getting started on game development, any advice?
31 January 2013 - 03:34 AM
Want to just make a game then use an already built engine like Unity, which is easy for beginners or UDK which is a bit more tricky, to some. These are 3D engines. Torque 2D for 2D games. Here are a list of engines if you want some in specific http://en.wikipedia.org/wiki/List_of_game_engines all have there pros and cons and type of game they are suited for, but can also work for different types of games. Such as, UDK is a fps engine, but it is capable of making a board game or RTS tile based game.
if you want to understand basics of how games are made then you want the low level stuff like OpenGL or DirectX are the popular ones. I personally was interested in making a game so I went straight into an engine, Unity since I was new with an engine environment. After a couple of weeks I know a lot about it and can crank out games pretty quick provided I had some assets.
Here is a simple game that was made for global game jam this past weekend. http://globalgamejam.org/2013/super-morbid I know it isn't AAA quality, but it was fun making and hey I actually made a game.
In Topic: C++ or other programming languages!
25 January 2013 - 12:42 AM
I know how to use C++, C#, Python, Boo, Unityscript and I am from California. Not sure how location correlates to the computer language you know.
In Topic: Made a bunch of easy to follow unity 3d tutorials
24 January 2013 - 10:16 PM
For anyone who is new to video game development I have been creating a bunch of easy to follow Unity 3d tutorials covering lots of different scripts that can be easily added to your games. Also in most tutorials go over each part of the scripts. Hopefully you guys find them helpful
Also always taking requests for new tutorials.
Looks really nice. Wish it was out sooner instead of wasting my time with other tutorials that didn't really have much pizaz. Maybe a suggestion on a basic game with network, nothing complicated. Just to help jump start people with network API or what ever is used for Unity.
Hey, I have liked playing with Unity and have learned a bunch. The thing is I have been finding it difficult to have a game out because of don't have any models to use except stuff I take from a bunch of places, which don't even have a same theme. Do you create games all on yourself or you have a team to push games out focusing in your own discipline.
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