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Member Since 01 Dec 2012
Offline Last Active Nov 26 2013 12:42 PM

Posts I've Made

In Topic: Where do I start making a game (A Clone of The Sims)

27 June 2013 - 01:44 AM

As far as starting small, why not by creating an Avatar and having him move around a bit and just control the way he moves in the game world. Then later you can start adding in some interactions via triggers and Input to talk with npc or trigger an event. Just start at the very basic and build up. If you start on top you will only fall hard, so the closer you are to the bottom the less it hurts.

In Topic: What are some libraries and techniques that game dev's should know?

04 February 2013 - 01:20 AM

  1. There is no single answer to this, it depends on what you need and your requirements. A library that someone would classify as inefficient could be the perfect solution for someone else.
  2. Learn to Google. When you know what you want to do, search for how others did it.
  3. There is really only one way to learn, and that is by mistakes. Only geniuses learn from others.
  4. Be careful about optimizations. Don't do it until you can show, from measurements, that it is needed. Optimizations have a tendency to ruin code. It gets harder to read, harder to maintain, takes longer time to create. It is not uncommon that the most simple implementation is the fastest. After doing number 3 for a while, you will slowly get the ability to write efficient code from the start.

Guess I figured this would be the case. I always do google when I need help, I guess I was just trying not to depend on it so much.  Thanks for the input.

In Topic: Move object freely around sphere in Unity3D

02 February 2013 - 08:36 PM

You will have to use way points to know where exactly it should travel or create an algorithm to move along a desired motion.

Or actually it can be done easier thanks to Unity. http://forum.unity3d.com/threads/20536-Moving-camera-on-a-circle-path

In Topic: Getting started on game development, any advice?

31 January 2013 - 03:34 AM

Want to just make a game then use an already built engine like Unity, which is easy for beginners or UDK which is a bit more tricky, to some.  These are 3D engines.  Torque 2D for 2D games.  Here are a list of engines if you want some in specific http://en.wikipedia.org/wiki/List_of_game_engines  all have there pros and cons and type of game they are suited for, but can also work for different types of games. Such as, UDK is a fps engine, but it is capable of making a board game or RTS tile based game.


if you want to understand basics of how games are made then you want the low level stuff like OpenGL or DirectX are the popular ones.  I personally was interested in making a game so I went straight into an engine, Unity since I was new with an engine environment.  After a couple of weeks I know a lot about it and can crank out games pretty quick provided I had some assets.


Here is a simple game that was made for global game jam this past weekend. http://globalgamejam.org/2013/super-morbid  I know it isn't AAA quality, but it was fun making and hey I actually made a game.

In Topic: C++ or other programming languages!

25 January 2013 - 12:42 AM

I know how to use C++, C#, Python, Boo, Unityscript and I am from California.  Not sure how location correlates to the computer language you know.