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BMO

Member Since 02 Dec 2012
Offline Last Active Dec 15 2012 08:05 PM
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#5010062 Beginner Python Game Issue

Posted by BMO on 12 December 2012 - 10:01 PM

Geany is a pretty decent IDE for Python imho, but to get it to execute your scripts you'll have to set the path (assuming your using Windows) and might want to set the indentation to just use spaces. But that's pretty easy to setup.


#5008811 Getting Started - Need a few advises

Posted by BMO on 09 December 2012 - 09:37 AM

Hello Everyone!

My name is NellekoC, me and my friend are building a project in game developing. We are planning a small scale project before going for the larger scale. So our problem is, we can't seem to find a proper programming language to use. Our game is a simple "turn-based" game. Although we decided to make it using C++ the problem is we don't know anything much about how graphic works and how it is implemented in the said language. so here we are now making our research and need a few advises before jumping in.


If you don't already know how to program, trying to use c++ to jump right into graphics is a bad idea. It's like saying "I don't know what a 5/16 box wrench is but I want to build a race car for NASCAR." If you want to jump right into making simple games try something like Python or Java (I recommend Python). They have a much shorter learning curve.


#5008807 Which programming language should I teach myself?

Posted by BMO on 09 December 2012 - 09:30 AM

I have spent a few weeks learning c++ and have written a few long programs but everyone tells me c++ is useless. Is that true? If so what is the best language to start with? I plan to try and create my own games once I settle on a language.


Useless? Lol heck no. A bit of a pain to use compared to more recently developed languages? Yes. I think Python is the best to start with. You need to spend time learning computer science and when trying to learn a language AND computer science at the same time you want a language that won't get in the way of the CS component (because that is FAR more important than the specifics of the language). It's relatively easy to pick up a second programming language once you have the computer science fundamentals down.

I've plugged it several times on this board and I'll plug it again, but Udacity is a great place to start learning computer science with Python. Another great resource is the inventwithpython.com website which has two free books for beginners that is completely centered around making games. I'm using these books to teach Python to my daughter (she's 11). Python is just a fun language to work with. My daughter will actually come home from school and ask "Hey Dad, can we work with Python today?" I think that alone should speak volumes.


#5007191 best youtubers to subscribe to

Posted by BMO on 04 December 2012 - 03:20 PM

Though not game dev specific http://www.newthinktank.com/ (youtube channel: http://www.youtube.com/channel/UCwRXb5dUK4cvsHbx-rGzSgw) has some very good Java and JavaScript tutorials (and others). He does have a few Java game programming vids. He took a vote as to what tutorials he should do next and it looks like Android/Games is winning to be included next. I especially like his videos because they are condensed with all the bs removed.

I haven't really checked it out yet but The Cherno Project looks promising. http://www.youtube.com/user/TheChernoProject


#5006981 Needing to get started with HTML5/CSS3/JS!

Posted by BMO on 04 December 2012 - 12:10 AM

Here are some videos that are a good crash course in JavaScript: http://www.newthinktank.com/videos/web-programming/javascript/
He also has some of HTML/CSS as well.

And this should get you going with HTML5 using Cocos2D: http://www.gamefromscratch.com/page/Cocos2D-HTML-5-Tutorial-Series-table-of-contents.aspx


#5006856 Aspiring Game Industry Artist; where do I begin?

Posted by BMO on 03 December 2012 - 06:26 PM

Reading over your post I think we can distill it to:

the end goal for me is to make it into the industry as an artist [...] I want to do things like build environments, characters, character models, etc.


There ya go. Clear goals will help define a clearer learning path. It's important to define clear goals so you can figure out how to get from where you are to where you want to be. Spend some time trying to learn the industry as best you can. You could also trying breaking into a related industry and do some CAD design or something and then crossover.

I'd start with Maya or Blender and start making stuff. You can get a 36 month student license for Autodesk software:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=14185424

Can you afford $45 a month? If so you might be interested in http://www.digitaltutors.com/

Lots of training videos covering all the technology you'd need. You would probably benefit from some traditional art courses as well.

There is also http://www.learning-maya.com/ and youtube and probably a dozen other good places you could find with a Google search.

It's better to be really good at a few tools than meh at a bunch of tools. Don't overload yourself with a bunch of extra stuff just yet.


#5006641 Starting Game Programming

Posted by BMO on 03 December 2012 - 09:34 AM

I'd say dive right in. Do what sounds fun and just start making stuff. Just keep your scope realistic on your projects.


#5006626 Questions regarding images downloaded from google image search and used ingame

Posted by BMO on 03 December 2012 - 09:22 AM

I have looked on Forums>>Visual and galery not found much of userfull images for 2d game. Tho i cant hire a artist, i am low at cast atm... its rought where i am from now + its winter.


You don't have to hire. There are plenty of artists looking for portfolio work as well that I'm sure would do it for free. Ask around on places like Deviant Art. Also, a simple Google search will turn up places for game art. Like: http://opengameart.org/


#5006614 Does anyone else struggle with problem solving?

Posted by BMO on 03 December 2012 - 08:59 AM

I understand what the syntax for the languages do, how to use them, etc.

Problem is. When it comes to solving a problem (ie making a simple console game of tic-tac-toe). I struggle to figure out HOW to solve it, like what variables, etc are needed. Is there a way around this? I have a book called "How to Think Like A Programmer". But is this really something I can work around?


Draw a flowchart of what you want your program to do before you start writing code. Plan it out ahead of time and what variables and functions you need will start to become more obvious. Let that stuff come out of the design.


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