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Poigahn

Member Since 05 Dec 2012
Offline Last Active Feb 10 2016 08:26 AM

Posts I've Made

In Topic: Understanding better the 3D texture coordinate?

22 December 2015 - 08:31 AM


for example you are sampling a texture on a triangle(2D or 3D) it will always just use a 2D texture. So I am just wondering, why is there an R coordinate? I think S and T would be enough in many cases

   I believe you are only considering a single layer with a single texture on all 6 sides on a cube ( 4 sides on a triangle ) ?

   If you are using a layered texture, 1 - for graphic or color, But then you want to add wording or pictures, such as Cave Man Drawings, A different one on each side of your cube, Then you need the "R" value included to place those textures on the correct location.

   I hope I explained that correctly!


In Topic: 2D artist beginner

03 June 2015 - 09:23 AM

Everybody is a critic, LOL, just kidding.  I personally like your house and definitely would use it in a RPG game !!  The grass on the roof is quaint and charming.  To me it give the appearance of a poor woodsman or farmer, or even a low level non-human character.  The rocks are fine,  either natural or a quarried look to them.  If they were quarried, the would be smooth on a side or 2.

 

  With all that said, my downer would be the window is to blue.  Add a touch of orange or yellow to give the appearance of reflecting sun-light or an interior lamp.  I would request that the window be darker with some type of curtain or drapery, preferably tattered to stick with the run down look or abandoned.

 

1 thing for certain is that I Could Not have done nowhere as nice of a job as you did!!


In Topic: graphics programming with C++

29 May 2015 - 08:53 AM

A lot of good advice from everyone.  When I was learning C++, it was always helpful to apply what was being instructed into code, especially code that moved me in the direction I wanted to go.  This re-enforced everything and put it into perspective.

  If you are a little shaky on C++, or any language, and you want to move towards game programming, then might I suggest picking up a book that covers game programming, with graphics. Read the book, enter in the code that is in the book, even if it is for a program or game you have no interest in, at least by doing this you will gain the understanding on how it is supposed to work, and then you can modify the code to take you towards your goal.


In Topic: How do you make your buildings breakable?

07 April 2014 - 07:18 AM

 I do not know how the professionals do it.  I am relatively new myself to the 3D stuff.   But here is how I do it.

   I design each piece of my model separately ( Wheels, Fenders and etc. ) then I assemble them into 1 model.  I do not weld any of the meshes together.  I attach a node to each section, then I animate the model simulate explosions or damage.  By not welding the meshes together, I am able to pull them apart from each other in the animation sequence.


In Topic: What path to take in programming?

01 April 2014 - 05:32 PM

By not knowing any Java myself, before deciding to extend any more time in school, I would pick up a book at the library or bookstore covering the recommended language to see if I could make the transition from 1 to the other on my own.  ( Chances are you probably could !!).   If I felt I could, then I would shorten my stay, finish my studies and pursue something with that obtained knowledge.  If I then find that I would want to continue my studies at a later date ( within a year or 2 ) then I could always return to school, even if only part time to pick up the extra knowledge.


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