md3dDevice->GetTransform(D3DTS_PROJECTION,&pm); md3dDevice->GetTransform(D3DTS_VIEW,&vm); D3DXMATRIX vp; D3DXMatrixMultiply( &vp, &vm, &pm ); D3DXVECTOR4 posBase; D3DXVec4Transform(&posBase,&D3DXVECTOR4(m_positionVal.x,m_positionVal.y,m_positionVal.z,1.0f),&vp); posBase.x/=posBase.w; // Screen space X pos posBase.y/=posBase.w; // Screen space Y pos posBase.z/=posBase.w;
stc.5421
Member Since 06 Dec 2012Offline Last Active Dec 08 2012 12:54 PM

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