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Member Since 07 Dec 2012
Offline Last Active Jan 20 2013 12:55 PM

Posts I've Made

In Topic: font rendering

20 January 2013 - 12:54 PM

I've had good results using glfont. It is fairly simple to integrate into a project and is fast. I've used it on Windows and Linux, but see no reason why it won't work on OS X. The only causion is that the routine for reading the font file requires a slight modification on 64-bit machines (the use of sizeof causes a problem becuase the format of the file is based on 32-bit data types).

In Topic: OpenGL TTF (theory)

16 January 2013 - 06:00 PM

Have you considered using glfont? I found it was quite simple to integrate into my application and it works great (and fast).

In Topic: glReadPixels() Performance Issue

10 December 2012 - 03:37 PM

Maybe i'm jaded, but whenever i encounter the words intel and integrated, I move on, and never look back

I have to agree with you, the intel graphics have been a real thorn in my side. Unfortunately i'm stuck with them. I tried changing the GL_PACK/UNPACK_ALIGNMENT​ and different formats (e.g. GL_RGBA8), but still no luck.