Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 07 Dec 2012
Offline Last Active Dec 09 2012 12:56 AM

Posts I've Made

In Topic: Beginner Help

08 December 2012 - 02:03 AM

Looking into Lua and some good books.

The best book available for Lua is probably the second edition of Programming in Lua -- it's not game specific, but it's an excellent explanation of the language written the the chief architect of the language. If you can't afford to purchase the second edition you can find the full text of the first edition available for free online. There have been some changes to the language, and some of the information is out-dated, but the majority of the information is still relevant.

The reference manual is also an excellent resource, and there are some good user-provided tutorials for the language here.

Between those and the documentation for LOVE you should have plenty of information to get started! Posted Image

Woah, thanks again ^.^ I'll probably buy that book with the rest, tons of great programing books for different languages out there. I'll probably grab a few C# and Java books.

In Topic: Beginner Help

08 December 2012 - 01:12 AM

Small goals are important. You need step by step help such as a good programming book. Find one that explains the reasons why things are done the way they are.

Java is very powerful and capable of allowing someone to make great games, but there are other much better choices for newbies or those struggling in early stages. Python and Lua are very good recommendations given. The C# is a good one, too.

You need explanations and methodical advancement that can best come by the instruction of an expert programmer who has the teaching skills.


Such big words! Lol, thanks. Looking into Lua and some good books.

In Topic: Beginner Help

08 December 2012 - 12:32 AM

<BadEnglishAlert> Hi! You are young, and you have a nice path in front of you if you decide to keep working on this... You could start with more basic languages, even web or scripting ones... C/C++ might look really hard if you have no previous knowledge about programming, but there are a lot of good options that have a lot of documentation on the web, like Phyton. There are also tools like Blender that offer the posibility of integrate 3D design with game making...

Don't worry if you don't get it right now... You'll surely learn them later, just never give up if you enjoy this world.... </BadEnglishAlert>

Really appreciate the reply, thanks :) And bad english? Lol, understandable to me.

In Topic: Beginner Help

08 December 2012 - 12:29 AM

Honestly, it doesn't really matter which language you use as long as you pick one and stick with it.

From the sounds of your post the main problem you're having is simply focusing on your learning, and that you don't really understand how what you're learning can actually be used to make a game, and your young age is probably a part of this.

I'd suggest choosing a simpler language where you can get fast and obvious results so that you can see and understand how things are useful and what they do right away. The experience you gain can then be transferred to harder programming languages later if you want to.

I would suggest trying LOVE, which is a simple game programming library that uses the Lua programming language. There is a "getting started" guide as well as some tutorials, a wiki, and discussion forums to get help with LOVE.

Alternatively, if you just want to make some games for now you could try a point & click editor such as Construct 2, Game Maker or RPG Maker to create your games. These editors allow you to much more easily and quickly create games with little or no programming, and will still teach you some basic logic that will help with learning programming if you decide to do so later on.

Hope that helps! Posted Image

Oh my, thank you so much. That's exactly what I'm having trouble with, not focusing. I'll definitely check those out, thanks again<3