After one day of searching and comparing my code with the Direct3D sample from vs2012 I did not found an answer.
I'm a beginning with DirectX and I can't make my depth test to work properly.
Can any one help me find my problem?
PS.: VS2012, C++, DirectX11.1, app for windows 8 store
DhiogoMember Since 11 Dec 2012
Offline Last Active Dec 13 2012 05:07 AM