Um, the people who have already commented....?
I don't really have a source for that except for the 4 or 5 people that have commented above my previous comment saying something along the lines of that..
Not saying that it's definite..
Not Telling
23 January 2013 - 12:30 PM
Um, the people who have already commented....?
I don't really have a source for that except for the 4 or 5 people that have commented above my previous comment saying something along the lines of that..
Not saying that it's definite..
20 January 2013 - 05:14 PM
Thank you all for replying.
I will definitely take these tips to heart.
16 January 2013 - 12:01 PM
Thank you all for your replies.
I understand that most small teams don't have a set of roles, everyone sorta helps out a bit. that's where "I've been willing to help both," comes in.
I don't plan on being the 'idea guy' because then it won't feel like it's my own game, and that doesn't accomplish anything but alienate the rest of my team.
I do realize there is a lot of design that goes into this sort of business, and I want to do a good portion of the Designing part to the game.
I'm barely getting back into programming (Java mainly) so I feel like I won't be much help in that field.
my artistic ability isn't bad, but its nothing compared to my artsy friends.
the problem is; I don't know which side to lean without feeling useless, I'm a great design guy. but I don't want to feel like i'm not pulling any weight.
16 December 2012 - 09:49 PM
16 December 2012 - 05:53 PM
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