Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

JonathanJ1990

Member Since 16 Dec 2012
Offline Last Active May 17 2013 05:58 AM
-----

Posts I've Made

In Topic: Any solid resources for Game expos/ events?

04 May 2013 - 02:09 PM

OK Tom will do  I already read gamasutra pretty regularly but I don't gameindustry.biz too often so i will give that a shot


In Topic: Who are your developer heros?

03 May 2013 - 02:57 AM

I would have to say shigeru miyamoto the man and his characters were instrumental  to most of my childhood and early teenage years.  I have countless amazing memories with several of his titles and i am a massive mario fan to this day , to me Shigeru miyamoto is everything i aspire to be or produce as a game developer .   

 

I also have to say my appreciation for peter molyneux comes and goes i was heartbroken in my teens when " project ego" managed to only be fable 1 but as i've gotten older, learned more about game development and my perspective on the series changes I feel like everytime i go back to fable the game seems just a bit more complete than it was last time. while by no means perfect i think it includes enough subsystems that makes the world one interesting cohesive universe but isn't quite as deep in terms of lore or things as skyrim or the witcher . It's weird but i appreciate peter molyneux some days and i loathe him others haha but i think about him enough that i can definitely say the titles he has worked on and spearheaded have impacted me substantially .

 

lLastly I would have to say the team at " The Behemoth" their games are so raw and so founded on the basis of being fun and addictive first and then wrapped in their own unique style that i can't help but imagine it has to be incredible to work on that team. sometimes it just seems like the fun they had in development oozes out of the monitor / tv. screen and  i absorb it hungrily. 


In Topic: Yet another introduction thread.

02 May 2013 - 02:41 AM

I've always been curious how difficult was it to program something for the TI-84 ?


In Topic: Do you ever get burnt out from coding?

21 April 2013 - 01:24 AM

I did a ton when i first started programming but overtime the " programming stamina" increases especially as you grow in knowledge and experience. i even know some senior programmers who burned out but that's usually more like project fatigue   .  it's a lot when you are just absorbing and applying theory but once you adapt a more 'logical "brain and you start to think that way it gets a bt easier in my experience!


In Topic: Wish-lists of games developers

10 April 2013 - 03:32 PM

I hate when games have great concepts and fail in execution. One of my favorite games from IO interactive was freedom fighters I think it was a pretty solid game all around about what an invasion by russia on american soil would look like and have enjoyed beating it twice jsut because of how much I love it.   So when I heard about the concept of Turning point fall of liberty: which took place in an alternative WW2 where the Axis and primarily the Nazis invaded and controolled america I was ecstatic....unfortunately the game was terrible. great concept and I even love the intro news reels that show history diverged and lead to his scenario but the game itself was terrible .  

 

I think situations like that where a good concept is executed terribly are the worst , because in order to have a good concept or story at least someone put effort and time into thinking it through but for the game mechanics themselves to fail it makes the othr qualities of such a game seem Irredeemable .


PARTNERS