Jump to content

  • Log In with Google      Sign In   
  • Create Account

Roukiske

Member Since 16 Dec 2012
Offline Last Active Jul 19 2013 08:33 PM

Posts I've Made

In Topic: Real time vs Set time calculation of music game note timing

16 December 2012 - 06:47 PM

Right, openAL. Force of habit to type openGL for me haha

- JackStylez

In Topic: Real time vs Set time calculation of music game note timing

16 December 2012 - 06:02 PM

Whatever you are doing to play the song, do the same thing to handle the timing of any events related to the song. I expect you would be using your “real-time” method for both.

As for changing of the tempo, either way you would have to determine where the beats are so you would still have to do the more complex calculations one way or another.
The best way to go would be to pre-calculate the times of events but to process the list in real-time.


L. Spiro


Ah this is very true thank you. I will still need calculations to compute where I am in the song, so I might as well use that data at the same time instead of calculating it twice. I still have not looked up playing music files through openGL in C++ so I don't know about the music playing method yet, but that helped a lot.

- JackStylez

In Topic: Real time vs Set time calculation of music game note timing

16 December 2012 - 04:45 PM

I am sorry everyone, it appears this may be the wrong forum for this kind of problem. If admins can delete this thread I will try to find the appropriate place to put this.

- JackStylez

PARTNERS